AI showing defeated

Still had 2 worlds

Unfortunatly I didn't grab the savegame nor a screenshot, was just playing for a few minutes before getting the kids.

 

I was fighting an AI player in my same star when I checked the diplomacy screen, their picture was "broken" showing that they were defeated.  Under Pirates, I couldn not increase bounty against them as their name was greyed out.

 

As I still had two of their worlds to conqure, I was rather suprised.  I took over the Magama well and headed off to their last remaining two asteroids to find that they weren't colonized anymore.  As this was a rather early battle, no other races were involved (I had scouts running through from time to time) and the pirates handn't launched in our star yet.

 

When I checked the diplomacy screen, the AI had 2 asteroids and a Magma world.  One of the asteroids had a cap ship factory and the magma world had a frigate factory, all 3 were occupied with mineral asteroids working. I was thinking of launching a pirate raid on them, due to the cap ship factory on one of the asteroids, as it was in the oposite direction of the Magma world.  When checked, I couldn't increase bounty, as again, they were showing as defeated.

5,613 views 18 replies
Reply #1 Top

The AI can surrender early. IC made this change after lots of feedback that sometimes "clean-up" takes too long when you know you've already won and so now they can surrender to give you the victory screen sooner. ;)

Reply #2 Top

Might need a bit of tweaking then or an option to disable ai surrendering as they seem to love to roll over and die on larger maps with thier entire infrastructure, planets and fleets completely intact after this latest patch. :(

Reply #3 Top

I played Doppelgangers last night, as i destroyed the final AI's first planet (i already owned all other systems), it surrendered. Endgame statistics show that it had a nice thing going, but apparently my fleet convinced it to surrender, but maybe it should give a little more resistance before quitting.

Reply #4 Top

oh man, this is very irritating!  I was playing a huge 28 star game with 10 AI and just as we start getting into battles, I find that two of them are already surrendered, even thou they still had a full star system to themselves.

wth, Aliens are wimps now....

Reply #5 Top

Had the same thing last night and they had 2 or 3 planets left.

Reply #6 Top

I don't know if this is a bug or not, but...

 

I had an allied AI surrender to the enemy, as they were being ripped apart while I was occupied in an all-out confrontation with the most powerful enemy AI. After my victory, I started to regain the planets occupied by the enemy, including those my surrendered ally had. I finally recolonized a planet in which most of the defenses of my ally AI remained intact... And saw that the number of logistics/tactical slots was down to zero! ALthough there was an allied starbase half-upgraded, along with four hangars, I could build a full number of defenses in the gravity well, as well as a starbase of my own. And the allied fighters responded to attacks by the enemy as effectively as my own! That planet became a defensive Juggernaught, and nothing could get through its well- giving me the chance to use my entire forces to overwhelm the enemy AIs from the opposite side.

 

So... If the slots of planets drop to zero again when the AI that occupied them surrenders, shouldn't any surviving structures become inactive (let's say "abandoned")? Is this a bug, or an intentional feature?

Reply #7 Top

On the topic of AI surrenders: I really liked the system in Galactic Civilizations.  For those who haven't played it: when the AI decided to give up, it would send you a message saying, basically, "you have defeated us, but we refuse to submit to your authority.  We have decided to surrender to (your biggest enemy) instead!"  The empire they surrendered to would immediately take control of all their ships and planets.  Could be quite a nasty surprise, depending on the situation.

Reply #8 Top

I seem to be running into this as well. The AI will surrender even though it is not in that bad of a position.

A couple of times the AI had more planets, resources, and ships than I did.

Something just does not seem right.

I must agree with the above poster and say I loved "Galactic Civilizations" way of handling a player surrender. Just switching everything over to another player's control/color would be awesome!

Reply #9 Top

I hope this gets a fix, because I like the big epic games, and this is a real game ender. Even just a never surrender option.

Reply #10 Top

I had the same experience with a surrendering AI yesterday. I was beating to 2 unfair AI's to the stonage, when the last remaining AI, my former ally turned on me and then surrendered just before I attacked one of it's planets. That was a real dealbreaker, since they had a substancial amount of colonies left and a modest fleet. I bet there was a few more interresting hours of gameplay left, but the AI gave up too soon.

Reply #11 Top

On the topic of AI surrenders: I really liked the system in Galactic Civilizations. For those who haven't played it: when the AI decided to give up, it would send you a message saying, basically, "you have defeated us, but we refuse to submit to your authority. We have decided to surrender to (your biggest enemy) instead!" The empire they surrendered to would immediately take control of all their ships and planets. Could be quite a nasty surprise, depending on the situation.
End of quote

Not everyone likes this kind of stuff though! Sometimes the GalCiv AI surrender results are a little weird. I usually switch them off.

I hope this gets a fix, because I like the big epic games, and this is a real game ender. Even just a never surrender option.
End of quote

My thoughts exactly.

Reply #12 Top

I couldn't agree more.  It's hard to have a nice, long epic FFA battle when weak, but still viable AI, with planets and fleets, decide to go home early.

On multiplayer (which I don't play), I understand that when a human quits mid-game an AI takes over -- perhaps there should be a replacment AI to take over when an AI prematurely surrenders in single player;)

Reply #13 Top

This has already been discussed in another thread and the Devs have said that they will look into it.  It is definitely an annoying occurrence and there should be an option to turn off the early AI surrendering.

Yes, I know there are people who don't want to have to do "mop-up" duties, but there probably just as many people who do.  There definitely needs to be some kind of option here.

Reply #14 Top

Quoting TheSpydyr, reply 13
This has already been discussed in another thread and the Devs have said that they will look into it.  It is definitely an annoying occurrence and there should be an option to turn off the early AI surrendering.
End of TheSpydyr's quote

I said this in the other thread as well, but I think changing the AI's just being "defeated" to offering to surrender would solve this.


The AI could say, "OK, we give, we surrender" and the player could choose whether or not to accept the surrender. If you refuse, you could still grind them to a pulp.


You can do that right now by clicking "keep playing," but their defense is completely passive, and its not very satisfying.

Reply #15 Top

A toggle for "no surrender" would be good. But even if people wish the AI to surrender, it now surrenders by far too quickly, often funnily even in a rather good position.

Reply #16 Top

I was suprised to see something like this on a 4v4 game. The advent faction I had been fighting showed as broken in the diplomacy screen. In reviewing the replay I think what triggered the surrender was on my front they lost a cap ship. But they were also fighting another AI and lost 2 cap ships to them. They lost their 3 cap ships at the same time and gave up. They had 5 planets left.

Reply #17 Top

I said this in the other thread as well, but I think changing the AI's just being "defeated" to offering to surrender would solve this.

The AI could say, "OK, we give, we surrender" and the player could choose whether or not to accept the surrender. If you refuse, you could still grind them to a pulp.
End of quote

Sounds like a good idea for singleplayer, but what if there are several human players (or possibly an AI which it wants to surrender to) around?

Reply #18 Top
Didn't this exact same feature happen with GalCivII? Forum posters complain, devs change game, entirely different set of forum posters appear and complain, devs add option.
 
It's too bad for us single-player types too, because we don't dominate the forums and patches get to be like minefields after a while. It would be nice is there was some kind of patch archive we could use after devs stop focusing on the single-player game.
Any word yet on whether this will make the next patch?