Auto-Defeat with new Galaxy Forge Maps

Working with galaxy forge... again and I got it now to where it'll show the new maps in entrenchment. However when I set the options up for the game, and the players, then hit start it automatically without showing me the map gives me the you have been defeated screen. :( This is of course with the newest editor. Never had any problems with the older editors (prior to entrenchment) and I'm again at a loss to the reason why it's doing this. However, when i hit keep playing at the "you have lost" screen it shows "*insert player name* has lost" messages for everyone and there are no planets/stars. I have spawn probability set to 1 for everything, so I don't think thats it unless galaxy forge isn't writing the values correctly. Once again sorry if this has been brought up and solved, it's 11 at night here and I'm tired :(. Any help is appreciated and thanks in advance.

I realize that my old topic about galaxy forge answers this question but I'm going to quote the answer that was put on the other thread just so people searching for the answer have an easier time of findig it.

Quoting psugar, reply 10
To get galaxy files to work in vanilla Sins:

You need to put the galaxy file in your

Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory.

To get galaxy files to work in Entrenchment:

You need to put the galaxy file in your

Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory.

Then you have to add it to the galaxy.manifest file in the Entrenchment directory.  This is a new step because Entrenchment uses a different system to keep track of where all the files are, to make it possible to stack mods.  Likely vanilla Sins will eventually switch over to this system.

To add it to the manifest file, add 1 to the fileCount at the top, then add another fileName.  Make sure you spell fileName properly (capital N) and make sure you have quotes around the actual name.  In short, make sure you are using the exact same formatting.

Don't use the folder under user settings (on vista, it's part of the User directory, on XP, it's part of the Documents and Settings dir).  It will cause instant game loss, this folder is for maps created with the in-game map creator. 

 
End of psugar's quote

8,793 views 9 replies
Reply #1 Top

I sometimes get this problem to with the second GF. the only thing i can say is did you set you're (Rance)home planet target?

Reply #2 Top

I sometimes get this problem to with the second GF. the only thing i can say is did you set you're (Rance)home planet target?

Reply #3 Top

This is a problem with not only new entrenchment maps with gf3, even vanilla sins, maps set up from defualt maps it still give you defeat.

Reply #4 Top

this problem also occurs when you save a forge map ing the ironclad games\sins\galaxy folder insted of the program files\stardock games\sins\galaxy folder.

try moving the maps to the program files galaxy folder & see if this happens

harpo

 

Reply #5 Top

no difference

Reply #6 Top

thanks next idea is that EACH player has a home planet allocated.

the easiest way to check the players in galforge is to click on edit then click on players. if there is more players listed ie you had loaded a map designer map then delete the unwanted players, assuming the random start locations is true in the map.

hope you get it fixed for your benefit.

harpo

 

Reply #8 Top

This is from psugar from another thread:

To get galaxy files to work in vanilla Sins:

You need to put the galaxy file in your

Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory.

To get galaxy files to work in Entrenchment:

You need to put the galaxy file in your

Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory.

Then you have to add it to the galaxy.manifest file in the Entrenchment directory. This is a new step because Entrenchment uses a different system to keep track of where all the files are, to make it possible to stack mods. Likely vanilla Sins will eventually switch over to this system.

To add it to the manifest file, add 1 to the fileCount at the top, then add another fileName. Make sure you spell fileName properly (capital N) and make sure you have quotes around the actual name. In short, make sure you are using the exact same formatting.

Don't use the folder under user settings (on vista, it's part of the User directory, on XP, it's part of the Documents and Settings dir). It will cause instant game loss, this folder is for maps created with the in-game map creator.
End of quote

 

Helped?

Reply #9 Top

solved with other post.... search for "galaxyforge defeat"