Mod changes are not loading in game

So I downloaded the latest forge tools for the reference data for entrenchment and made my changes that I like and had in vanilla sins. I start entrenchment i see my mod. I enable my mod. I apply my mod. I start a game and none of my changes are there. So im really at a lost for what im doing wrong.

2,831 views 6 replies
Reply #1 Top

if you are running entrenchment 1.00 then update to 1.01 if 1.01 have you added the changed files to your mods manifest?

harpo

 

Reply #2 Top

Im running 1.01 and what mod manifest are you talking about?

Reply #3 Top

from what I have read in other entrenchment modding threads there should be a entity.manifest and posibly other manifest files for the mod to bea able to load.

you could try reading https://forums.sinsofasolarempire.com/333041,
https://forums.sinsofasolarempire.com/341493,
https://forums.sinsofasolarempire.com/341528 on maps in entrenchment,
https://forums.sinsofasolarempire.com/341511, and
https://forums.sinsofasolarempire.com/341103.

hope these help

harpo

 

Reply #4 Top

Did you just edit existing files ? Becauce you have to add your file name in entity.manifest ONLY if you add a new file, not if you want to replace an existing file.

Are you sure to use "Mods-Entrenchment v1.01" folder to add you mod ? Have you create your mod's folder or just copy all files in "Mods-Entrenchment v1.01" ? Because you have to place your files in a folder, like "My Mod" for example, and place it in "Mods-Entrenchment v1.01" folder.

Did you respect the folders hierarchy ? For example, if you want to replace the SOASE's English.str file, you have to respect the original hierarchy, in this example the file is in a subdirctory named "String", you file need to be place in a "String" folder, in your mod's folder. Like that "My Mod\String\English.str"

Never add "Entrenchment\" subdirectory in your mod hierarchy. For example, even if you want to replace the English.str file of Entrenchment add-on, which is in "Sins of a solar empire\Entenchment\String\English.str", you just have to use "My Mod\String\English.str"

Am I clearly ? ^^

Reply #5 Top

Quoting Kieuc, reply 4
Did you just edit existing files ? Becauce you have to add your file name in entity.manifest ONLY if you add a new file, not if you want to replace an existing file.

Are you sure to use "Mods-Entrenchment v1.01" folder to add you mod ? Have you create your mod's folder or just copy all files in "Mods-Entrenchment v1.01" ? Because you have to place your files in a folder, like "My Mod" for example, and place it in "Mods-Entrenchment v1.01" folder.

Did you respect the folders hierarchy ? For example, if you want to replace the SOASE's English.str file, you have to respect the original hierarchy, in this example the file is in a subdirctory named "String", you file need to be place in a "String" folder, in your mod's folder. Like that "My Mod\String\English.str"

Never add "Entrenchment\" subdirectory in your mod hierarchy. For example, even if you want to replace the English.str file of Entrenchment add-on, which is in "Sins of a solar empire\Entenchment\String\English.str", you just have to use "My Mod\String\English.str"

Am I clearly ? ^^
End of Kieuc's quote

Well sorry for being a noob I see what i did wrong. I took the Gameinfo folder and renamed it to my mod folder so the game didnt know what to do cause it didnt see a "gameinfo" folder. So i just made another folder and renamed my mod folder back to gameinfo and bam it works.

Reply #6 Top

Yes that isn't obvious.

Just one more thing, you don't have to copy all files of a folder, copy just modified files.