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Super Dreadnaughts

Super Dreadnaughts

Here’s an idea I have been thinking about for a wile: Super sized ships.

A Class of ship that upgrades like both a cap ship and a star base, meaning that it would both gain levels and you could research and then buy upgrades for it. The number of upgrades would be determined by the amount of hard points it has. Every time it leveled up, the size of the ship and number of hard points would increase, but not instantly, you would have to take your ship to a upgrade facility upon level up , say a super dreadnaught dry dock (which is where you would build one), to upgrade the ship size and number of hard points. Each level would let you build an additional 4 hard points. Also everything built on to it would be more effective with each level. It would start out about twice the size of a cap ship, but by level 10, it would be huge, and able to go toe to toe with a star base and eat it for breakfast, lunch and dinner.

The ship would have abilities that would not need hard points like a regular cap ship (such as crew effectiveness abilities) and also some that would (like repair bays or something that extends its shield over other ships). But mostly you would build more weapon banks, large armor plates, shield projectors, more fighter bays, specialty weapons, and so on, customizing both the utility and the look of the ship. You could also remove a upgrade, if something you built isn’t working out for your style of play, and build something else onto that hard point. Each upgrade added to the hard points would have a different visible look to it. It would truly be a unique ship, and you can only build one at any given time. When you build it, it would become your flagship. It would be very expensive to build and upgrade, and would become the cornerstone to your assault force.

87,798 views 57 replies
Reply #26 Top

p.s

the mechanics are in the game. i have seen it first hand.

Reply #27 Top

Where???

Reply #28 Top

Quoting Foraven, reply 12
Personnaly, before getting bigger ships i would like more small ones to pad the fleet. Something like a combat frigate and a battle cruiser.

Combat frigate : An heavy frigate that is meant for the front line, something that is tough, can dish damage and don't need to be replaced all the time. Reason : I find the basic frigate to die way too quickly to be useful in later game.

Battle cruiser : A cruiser that has the firepower to take on capitalship but lack the armor of one (bad against smaller ships). Reason : Well, it could be a cross between a Cruiser and a Capship, something else to worry about in large fleet battles.

Minelayer cruiser : A ship that can lay mine in contested territories (weaker mines than normal ones).

Artillery Cruiser : A ship that launch area effect weapons meant to damage cluster of ships. Reason : Sometimes we need something to crack large fleets that have plenty support vessels to fix them up.

Battle Fortress : A capitalship that is optimized to fight multiple frigate/cruisers at once (but lack the firepower to take on capitalships or heavy cruisers). Reason : Another mean to fight large swarm of smaller vessels.

Siege cruiser : A bigger version of the assault frigate that has more range (like the structure busting cruiser), more armor and a light capability to defend itself against strike crafts. Reason : Something to fill the gap between the assault frig and the capitalships in planetary bombardment.

Mine sweeper frigate : A dedicated mine clearer that can clear multiple mines at once (expensive). Reason : If minesweeper get in, we need some way to clear mines that pop everywhere...

 
End of Foraven's quote

I agree as well. One or two more cap ships would be nice, but their needs to be more variety in the smaller ships.

Reply #29 Top

Battle cruiser : A cruiser that has the firepower to take on capitalship but lack the armor of one (bad against smaller ships). Reason : Well, it could be a cross between a Cruiser and a Capship, something else to worry about in large fleet battles.
End of quote

Actually, some of the Capital Ships are called Battlecruisers (Akkan, Dunov, Revelation, Rapture), maybe call them Destroyers instead? But are their really needed? What would they do what Heavy Cruisers don't?

Reply #30 Top

Heavy Cruisers as they are now are (or seem to me IMO) weak. These are supposed to be the final step to a capital yet a capital can take 3-4 of them on, with no support of it's own, while the heavies have a few supporting ships as well. A heavy shouldn't be able to take out a cap, but it should at least be able to let it know it was in a fight.

 

Btw, thats with no upgrades to any of the ships and the cap at lvl 1.

Reply #31 Top

Instead of adding more ships (whose roles are the same as what we already have) I would rather see other areas of the game worked on. A "Super" ship is not really needed. We have the starbases and capital ships for a reason. They are your super ships. Let us get a good diplomacy and pirate system in. Let us get a story mode. 

Reply #32 Top

I think the posibility of having one super cap ship is somethign worth investigating. It should however be horifically expensive, and require 7 or so combat research stations.
As for the extra cruisers and stuff, a lot of what your saying is just more powerful versions of ships we have, so not much point. You would also end up with far too many types to be easy to handle.
And we certainly dont need more structure busting ability. Can you remember the condemnation of the assault ships before they were dumbed down!

Reply #33 Top

Quoting ToJKa, reply 4

Actually, some of the Capital Ships are called Battlecruisers (Akkan, Dunov, Revelation, Rapture), maybe call them Destroyers instead? But are their really needed? What would they do what Heavy Cruisers don't?
End of ToJKa's quote

Erm no. Do you actualy know what ships the term destroyer is applied to?

There basicaly escort vessels, certainly nothing with the firepower of a capital ship nor the size so i dont think so.

I know certain games such as freespace fiddle with the definitions but since sins ships seem to be largely based off real world ship classifications I think the term destroyer isnt good 

Reply #34 Top

Well, i'm not a navy man, so i don't really know. I've just noticed that the class isn't used in Sins.

Reply #35 Top

If you were gonna do the super ship thing, I would def want it to be the end all of end all. Your only allowed 1, you need ALL the military techs, you need ALL the fleet cap techs, it's ungodly slow, meaning you need to construct it right on the front line or its gonna be 10 minutes just getting to the enemy system, takes 8-10 minutes just to build. Cap ships are already extremly powerful now. Some ppl say their underpowered but the only thing I see them underpowered against is SC spam.

Reply #36 Top

Super ships already exist. They're called starbases.

Reply #37 Top

it's ungodly slow, meaning you need to construct it right on the front line or its gonna be 10 minutes just getting to the enemy system, takes 8-10 minutes just to build
End of quote

Except this would give a HUGE advantage to Vassari - they could build phase stabs... And since they can afford this ship, they can definately afford to seed their empire with some at strategic locations to enable their fleet to roam....

Reply #38 Top

Quoting Hack78, reply 12

it's ungodly slow, meaning you need to construct it right on the front line or its gonna be 10 minutes just getting to the enemy system, takes 8-10 minutes just to build
Except this would give a HUGE advantage to Vassari - they could build phase stabs... And since they can afford this ship, they can definately afford to seed their empire with some at strategic locations to enable their fleet to roam....
End of Hack78's quote

Just make it so the vasari one isn't able to use the phase stabs, and if thats impossible you just increase build cost and time for the vasari one, or maybe even a actual tech for the vasari to be able to build theirs that has another major cost of resources to balance it out. Phase stabs already give the vasari a huge advantage regardless of this idea. Notice, I'm not actually advocating the idea, as I'd prefer to see more smaller ships first with different abilities, I'm just trying to flesh out the ideas for the "super ship". Even if THIS super ship was added in, it wouldn't be long before someone else came and said "what about the super super super ship that eats planets and poos out starbases?".

Reply #39 Top

I think Super ships would be a great idea, but they should be limited by only having one per 2 team members. Also, Instead of having the ship remain at full strength until it is destroyed, the ship should lose functionality of some of its weapons or engines,  this could be achieved by giving each major part of the ship its own sheild and hull value and giving players the choice on which part to attack.

Reply #40 Top

having read this threads new responces i think that its a brilliant show of why a dreadnought wouldnt work, its too complicated to work into the game

Reply #41 Top

Quoting sesmet333, reply 15
having read this threads new responces i think that its a brilliant show of why a dreadnought wouldnt work, its too complicated to work into the game
End of sesmet333's quote

Not that complicated. As someone previously said, their already in the game, starbases. Even if "one per empire" type stipulation can't be added in, it's cost in fleet supply could be adjusted so that for the price of 4-500 FS and the inability to have 4-6 extra caps means you would have to make a choice, go for the mega ship of death, or build more smaller ships. Even better question, could you complete a mega ship of death before your enemy kicks your front door down and comes rushing in (assuming they went with quantity) or before they complete theirs?

Reply #42 Top

LOL, You people are funney! Hey how about we get them to make some SUPER STAR DESTROYERS, IMPERIAL STAR DESTRYOERS, and OH Waint a minute? A DEATH STAR! YES!:rofl:   I think the Capitol Ships they have are fine, maybe a little tweaking at most.

Reply #44 Top

No it makes them SITH! And then you have a real problim! Meaning can all races have the Big DEATH STAR or only one race in the game. There is kinda a balance in Sins. So whom would you if you could give the big ships to???? You cant give them to all races, that would be dumb. Dreadnaughts are dumb as are ultimate weapons. In most cases Dreadnaughts would be useless, because fighters would tear them to shreds and they are increadably slow. So whats the point???? Only diffrent Tech's make a real diffrence and really there should be more Techs.

Reply #45 Top

well his argument does have a point. Many Super ships in many Sci-fi (DEATH STARS INCLUDED) but you would have these dreadnaughts with at least a few anti fighter frigs supporting it. Dreadnaughts are, as i have said, good for "Entrenched" players but get overrun against dozens of smaller ships.

If i need to Cite an example, look at the Last Stand mod in the modding section. Mansh00ter has the Soverign Siege Ship that can wipe the floor with most caps and planets, but in actuality is really fragile and will always need an escort

Reply #46 Top

Quoting Mr_Blunt3d, reply 20
well his argument does have a point. Many Super ships in many Sci-fi (DEATH STARS INCLUDED) but you would have these dreadnaughts with at least a few anti fighter frigs supporting it. Dreadnaughts are, as i have said, good for "Entrenched" players but get overrun against dozens of smaller ships.

If i need to Cite an example, look at the Last Stand mod in the modding section. Mansh00ter has the Soverign Siege Ship that can wipe the floor with most caps and planets, but in actuality is really fragile and will always need an escort
End of Mr_Blunt3d's quote

Well of course, only a idiot builds a super ship and doesn't provide it a escort. In all the sci f (except the borg Cube from ST) i I know the super ships all had escorts. The first death star may or may not have had ships, but we didnt really see rebel ships either, but they had fighters to counter the rebels fighters. The second death star DID have a supporting fleet including the SSD, as well as star fighters. Wouldn't it feel great to see someone building a mega ship and jump in there with your massive fleet and take out his smaller fleet (since all his supply is tied up in his mega ship) and then destroy his mega ship thats still in construction, cost him MASSIVE amounts of money? Priceless.

Reply #47 Top

that uses a flame-throwing attack

Get serious - you are talking about combat in space. Space is cold. It won't be very effective. And even if it does heat up part of the hull, the rest of it is going to just act as a giant radiator and help vent that heat away...

As for the whole idea of super ships and death starts etc... This is Sins. Not Star Wars. Not Star Trek. Not BSG. Not B5 even (it didn't even have shields)....

Players really need to THINK about what they are asking for. It seems the ones asking for these things are the ones who want a ship to make winning easier for them. This suggests they have issues winning. But if they are not as good as other players, they are going to find out that they are facing these behemoths, not fielding them. So many people have been complaining about how OP a Marza is with Lvl 6 Missile Barrage and you want to put something into the game that will be able to swat a starbase and allow it to roam the whole map??? That is a game breaker.

Player 1 - Cool. I just got my super ship built due to a massive feed from my allies.



Player 1 - Where did they all go? Their wasn't even a gg from anyone!!!
End of quote

you need to get serius xD no oxygen in space means no fire to begin with xD pluss the only heat that moves through space is radation so if you got the ship hot it could work but there would be no fire xD

Reply #49 Top

hydrazine thermite burns in space without oxygen. how do you think they fx the ISS in Welding needs?

but, a flamethrower in space wouldnt be economical. how about a gigantic Chainsaw (since this thread is now about unconventional weapons)

Reply #50 Top

I think the idea of a "super ship" has some merit, but would take a LOT of careful planning so the first person to build this ship doesn't just steamroller everyone else.  You can do that already if you build the max number of capitol ships (16), pay for the first few upgrades, add a few carrier and support cruisers and put them all in one fleet.

As for busting starbases, all you need to do is build a secondary fleet that consists of 6-10 of the new sturcture busting cruiser (the have a larger engagement range than even a fully upgraded starbase) and have your primary fleet (set to hold position) guard the secondary fleet.  Even a fully upgraded starbase won't last more than a couple of minutes at best.

I think a "super ship" should not be heavy on weapons or armor, but have on or two "super special" abilities, like the ability to destroy all tactical structures, or ships, in a system at once.  But before anyone freaks out at this, the ability should take a long time to charge (about 2/3 the time it takes to build a starbase, or so), and the ship must be at the target planet before the ability can charge.  This could be useful in attacking pirates.

That being said, I think one would have to be very creative to actually make a super ship work in-game, because of how big you can make a fleet now. (see first paragraph).  However, new ideas are an awesome thing.  Not eveyone that has ideas can build mods, and people that build mods can't have all the good ideas.  Keep the ideas flowing, .