Diplomacy Suggestion-Missions
I would suggest a modification as to how missions are given and accepted. When a mission is offered by the ai,
- The player should be given a few seconds to accept.
- If he refuses he suffers a small hit to his relationship meter.
- If he accepts it an fails, a bigger hit to his relationship meter.
- If he succeeds a positive bump to the meter.
- Here is big difference. If the player accepts the mission a cease fire treaty automaticly comes into existence.
This will allow the player a much better opportunity to complete the mission as he will be able to navigate through the ai grav wells enroute to the mission without being fired on and will not have to turn around and scrap the mission inorder to fight off the attacking ai that offered the mission. This would make the offering and accepting a mission to have a real strategic significance in the game. You may not want to accept the mission because you do not want to have a cease fire. Alternatively accepting a dangerous even a suicidal mission in order to create a respite in a conflict with a menancing ai may be considered.
This one change may cause players to unlock teams and experience diplomacy - and may be relatively easy for the game developer to add compared to other more ambitious proposals.