TEC All Capital Ship Fleet (Well, Almost)... Thoughts, Comments, Discussion and Debate Wanted!
Hi All!
I love this game. I LOVE space combat games, especially anything that involves huge capital ships slugging it out. So, I decided to try my hand at an (almost) all capital ship fleet (more on why I say "almost" later).
I'm playing single player only; the strategy would be VERY different for multi I'd guess. I also like playing with many opponents, and also one or two allies. I play only on hard and usually on med+ maps.
I'm using TEC because I figure their economic superiority will allow me to build my fleet as quickly as possible; plus, I really like how the TEC caps look.
When I say "almost all cap ship", it’s because I decided I should throw in some of the repair ships and maybe a couple command ships too. I don't want anything other than the cap ships doing the fighting, but other ships that can AUGMENT, HELP and KEEP the caps alive and fighting, well maybe that’s acceptable. What do you think of that?
Besides looking AWESOME, another possible benefit to an all cap ship fleet is that maybe they level up faster, since they're doing all the fighting? I don't know if XP from enemy kills go to all cap ships evenly, or only to ones who score the kill, or what. Maybe if a frigate makes a kill, then a cap ship doesn’t get any XP, but with ONLY caps involved, you guarantee that they get all the XP possible?
Here is what I was thinking:
Kol - 5
Sova - 2
Akkan - 2
Dunov - 3
Marza -4
Now I'll give a synopsis as to how I came up with this breakdown. (5) Kols because they seem like the heavy-hitters of the fleet, and can also take the punishment. Plus, they can get a decent number of strikecraft when leveled up. (2) Sova because they're good, but mainly provide strikecraft, which will also be provided by other ships (esp. Kols). (2) Akkan because they have some good abilities, can colonize (allowing me to break up into 2 fleets if needed) and can still throw out decent damage. (3) Dunov because the support is awesome, but I don't want to have too many support ships and not enough firepower to keep them all alive. (4) Marza to help provide some of that firepower i was just talking about, plus artillery, plus quick planet kills.
Now, this isn't suppose to be a "which cap ship is the best" kind of thing, b/c I know they all have their place and use. I've read all those threads, and I've used that knowledge to come up with what you see above. What I'm looking for is, given a 16 cap ship limit, what should the composition of this size 16 fleet be? I'm hoping this can spur some interesting debate/discussion/suggestion.
What about strikecraft composition, across the fleet. I was thinking 50/50, to keep a good balance, but maybe something like 60/40 is in order, in favor of fighters? I don’t want my caps getting torn up by bombers, now do I?
Also, I've got the game set to "large fleet sizes" and 16 is the max; is there any way to get more? What exactly does setting fleet sizes do exactly; the obvious? Like, if it was on small, then maybe I could only have 5 cap ships?
So, what do you guys think of all this? I know I've asked a lot of questions throughout, so replies that address all/most of them are even more appreciated. I’m just leaving work now, so I’m really excited to get home, read some excellent replies, and then firing up Sins to bust some skulls via hot capital ship action.
Thoughts?