Adding a research subject to TECH

Playing entrechment

The Phase race has a research subject called "RESEARCHSUBJECT_POPULATIONGROWTHRATE" I would like to have that appear in the TECH  window in the civilian-policy box.

So I copy that file and renamed it "RESEARCHSUBJECT_POPULATIONGROWTHRATETECH" Then I change the rest of the new file to...

TXT
entityType "ResearchSubject"
hudIcon "HUDICON_RESEARCHSUBJECT_POPULATIONGROWTHRATETECH"
smallHudIcon "HUDICON_RESEARCHSUBJECT_POPULATIONGROWTHRATETECH"
infoCardIcon ""
NameStringID "IDS_RESEARCHSUBJECT_POPULATIONGROWTHRATETECH_NAME"
DescriptionStringID "IDS_RESEARCHSUBJECT_POPULATIONGROWTHRATETECH_DESCRIPTION"
researchWindowLocation
 block 0
 pos [ 1 , 3 ]
ResearchField "NonCombat"
Prerequisites
 NumResearchPrerequisites 0
MinimumArtifactLevel -1
BaseUpgradeTime 45.000000
PerLevelUpgradeTime 5.000000
BaseCost
 credits 600.000000
 metal 50.000000
 crystal 100.000000
PerLevelCostIncrease
 credits 100.000000
 metal 25.000000
 crystal 25.000000
Tier 1
onlyWorksIfTierLabsExist FALSE
MaxNumResearchLevels 5
priority 1.000000
researchBoolModifiers 0
researchFloatModifiers 1
researchModifier
 modifierType "PopulationGrowthRateAdjustment"
 baseValue 0.000000
 perLevelValue 0.250000
artifactPicture ""

Then I go to the String file and copy the ID strings from the phase and rename them tech, I also remember to edit the number of strings at the top accordingly. But thats as far as I can remember, I did this when sins first came out but that was long ago. Any modders out there want to tell me what all files need to be modded for that to happen would greatly appreciate it.

Using the existing hud icons and graphics for the phase are fine I dont want to mess with that.

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Reply #1 Top

you got to add the research subject to the PlayerTech.entity (since you renamed the original .entity to something elce). dont forget to be consistent in this file, if you remove tec research or items, change the line count for that particular group as you do so.