f. Destroying a tower provides 800 gold, destroying a fortress 1600 gold.
Can we get the range on structures damage increased to 17.1 so that everyone that attacks has to be in range. As it is now, once Regulus gets Scope, he can sit back and plink structures with impunity. It is unfair to think that any DG should be able to make 1,600-2,400 gold a minute without any worry of taking damage.
i. Currency I. Please change to 4 gold.
ii. Currency II. Please change to 6 gold.
iii. Currency III. Please change to 8 gold.
I am not sure if we ever got confirmation if currency was going to stack or if it was going to work as it is now, and just replace the previous version.
If it stacks it should look like this:
Currency I: N+4
Currency II: N+4+6 = N+10
Currency III: N+4+6+8= N+18
This would make it worth investing the gold into the second and third tiers if the game looks like it will go on long enough.
If the mechanics of the Currency Citadel Upgrade is going to stay the way it is, IE each rank replaces the previous, then it needs to be changed to:
Currency I: 4 Gold
Currency II: 10 Gold
Currency III: 18 Gold
Also is this going to be per gold mine, or is going to be an increase after the Gold per second per gold mine is established. IE:
Is it Per mine: (N+X)*A/sec IE: (4+18)*3/Sec = 66 Gold per second = 3960 Gold Per Minute per Player
or added after: (N*A)+X/sec IE: (4*3)+18/Sec = 30 Gold per second = 1800 Gold Per Minute per Player
Where N=gold per second per mine, X=current Currency Lvl, and A= Number of mines under your control.
The example assumes that you have captured an extra mine, and have invested in Currency III and are playing on normal level with the new gold Per second of 4 rather than the present 2 per mine
As you can see the way it is added, makes a HUGE difference.