Vasari fleet composition.
Trying to improve my Vasari game as it's the only race I enjoy. Few question don't need to be a "pro" would just like some different opinions / perspectives.
1. Skirmishers: They suck finacially but late game I generally get a few due to interference. Should I even bother with them at all?
2. Subverters: How many of them should I be trying to get? Subverters are good for the missle debuff but I find they have a habit same with overseers, to run away from my fleet to go disable some lone unit or they all target the same unit that's already disabled. Should I be trying to micro them more? Or should I just turn off the disable ability so they concentrate on the shield debuff?
3.Overseers: Should a large amount of my fleet be these guys? As I found they're terrible at auto casting and when I do target with them they take too long to turn properly or they decided to, like subverters, go for a target away from my fleet. Should I just tell them to hold and put them behind my fleet in hopes they actually auto target? Or should I just keep them attacking while microing them to heal like I currently do?
4. HC: It's slow helps to stop enemy caps so my egg can get in range to stop their phase jumps / nano them. However, should I just get a small amount of them and more focus on the popular carrier spam?
Normally play single player due to bad multi-player experience / lack of mp experience. Still would like to improve my game although single-player is getting a bit boring at times due to how comp fights work. (Whoever wins the first fleet vs fleet fight wins the match.) Also have entrenchment so any tips on when I should be trying to get some starbases up is appreciated.