what do the shield tweakables in the playerRACE file do?

okay can anyone explain what the following section in the playerRACE files do

 

    shieldAbsorbGrowthPerDamage 0.001
    shieldAbsorbDecayRate 0.0125
    shieldAbsorbBaseMin 0.15
    shieldColor ffFFC705

 

the only thing I've been able to accomplish is to remove shield effects completely and make ships not capable of being attacked, any value in between does not seem to really do anything

6,269 views 3 replies
Reply #1 Top

Someone with more experience can probably do a better job explaining. However...

shieldAbsorbGrowthPerDamage should affect how quickly shield mitigation grows.

shieldAbsorbDecayRate should be how quickly shild mitigation disipates (probably on a per second basis).

shieldAbsorbBaseMin should be the minimum shield mitigation.

shieldColor is exactly what it says it is. Looks like either Red Green Blue Alpha (RGBA) or Cyan Magent Yellow Black (CMYK) format. Since CMYK is used mostly in printing and RGBA is used mostly for computers, RGBA is more likely. Experimentation could tell you for sure.

Reply #2 Top

FinisKalan is 100% correct :P

Reply #3 Top

okay so what controls how fast a shield darkens/lightens graphically? I would like to at worst make the effect non-existant (but not eliminate the shield mesh) and at best tweak it way down so it doesn't go as opaque and lags a lot less.