Converting type file *.string

I'm looking forward to some way to convert file *.string to version in txt. I'm from Poland, so I wanted to create Polish version of mods (ex. Stargate of Epic War). In Polish version new abilities, researches and units have only in name and descripnions: String not found. It's very annoying. Could some one help?

3,270 views 8 replies
Reply #1 Top

.str's are nothing more than a text files. You can open the original English.str with notepad and edit it. I'm not sure how the game handles different language files, though. You are on the save side when you backup the original, and leave your translated version named "English.str"

:-)

Reply #2 Top

YEs, you have right, but large amount of lines is little too much do translating, when you have about 80% of it made by publisher... Another thing, if you have something, want you do it yourself from begining?

Reply #3 Top

What exactly do you mean, sorry??? Yes, it's lots of text to translate, approx. 5000 sentences. Excluding of course the stuff like

StringInfo
    ID "IDS_INFOCARD_BUFFVALUE_SPAWNRESOURCEEXTRACTORS"

Only what's after

Value "

:thumbsup:

 

Reply #4 Top

I have a polish version of basic game, which have about 5500 sentences. File to translating have over 6000 sentences. So if it's posible to convert polish file from binary version to txt, then I had to translate only little more than 500 sentences, not over 6000. If I write clear? (I didn't used my english from  over 4 years, so I don't remember too much, so sorry for every mistakes with translating)

 

 

And one more thing. If I use my original language file in game folder, then I can't translate this sentences from mod (all added names and descriptions) and use them in another file.

Reply #5 Top

Ah, OK. So you wanna update an existing (but binary) language file, right? Hm, you could try using the ConvertData_....exe from ForgeTools (https://stardock.cachefly.net/ForgeTools3.rar) and the SinsEditor/ConvertData GUI (look here in the modding forum). These tools are used to convert many of the game files binary<->text, maybe it also works with .string files.

I'm no modder, so that's the best guess I have, sorry.

Reply #6 Top

Yes, exacly.There isn't no problem, I'm not modder too ^^ I tried, but not to end I know IF I'm doing it good. I used it, application made something, but when I look into folders there isn'y any new file, so... For me convertdata don't work on string files.

If someone knew what exacly I need to write in It, I will very happy and thankful (Maybe some other polish palyers too ^^).

I have a polish.string in folder with convertdata.

Reply #7 Top

convertdata doesnt need to work on string files as string files are already in text format not binary

 

what it seems like is needed from the above posts is a fileparser that can parse out the unnessecary "code" and put it back in later - after a translation App has been used on the "text"

Reply #8 Top

Hm, then I think the only option will be to translate everything manually?

Irgendjemand von der deutschen Community hier? Ihr stellt doch immer ziemlich schnell ne german.string her. Wie macht ihr das?

:thumbsup:

Danke!