My question is this: how does the mesh file link with the entity file to determine what points a particular weapon emits from? a mesh file has points, which are labeled Weapon-x where x is a number... sometimes there are multiple Weapon-1 and so on... these represent the points on the model in 3d space. in the entity definition however, there is nothing stating that phase missiles fire from Weapon-1 and so on... how does the game determine what points to use for what weapons? is it by weapon listing, ie. the first weapon listed uses Weapon-0... or is there a file i am missing...
also, what limit is there on the Weapon-x, can i, for instance, add a Weapon-3? i have seen Ability-3....