[Question] tierLabCount?

Hi there folks!

I´ve got a problem! I want to increase the Labs that are requiered to research something.

I know "theoreticaly" how it works. There are some posts, yes which I´ve read. I made the changes according to them. E.G.

        tierLabCount-0 1
        tierLabCount-1 2
        tierLabCount-2 5
        tierLabCount-3 9
        tierLabCount-4 16
        tierLabCount-5 25
        tierLabCount-6 38
        tierLabCount-7 50

 

But ingame there are no changes at all, it is if I haven´t changed anything. On the research buttons are no changes at all, it still says: "1 Lab required for tier 0, 2 Labs for tier 1, 3 Labs for tier 2,etc....."

So where is the problem do I have to change something else? I know that you can´t add tierLabCount, it is fixed for 8, but you should add the specific labs that are requiered, so how I read it in the posts. Did I do something wrog or get wrong?

Any help or comment would be very nice. Many thanx in advance.

 

Greetz

Dr.Zod

7,310 views 13 replies
Reply #1 Top

I am not sure, but could this be a game limit on 8 max?

Reply #2 Top

Do you mean it is hardcoded? Has anyone made a mod considereing the tierlabcount?

Reply #3 Top

I dont know about mods, but i was looking through some files in a mod...

Anyway, you could try changing the actual research feild .entity file?   I dont know if this works, but good luck.

Reply #4 Top

what do you mean? changing the research to something like from tier2 to tier4?

i could do that but as is I said i want to increase the labs that are requiered for the research because 8 is very low in my opinion. If you want to play a longer game, it is not very challenging to buid 8 labs. I want to extend gameplay through that.

Reply #5 Top

I tried to do the same thing to expand the research tree into extra tiers when I started the Mad Scientist mod, but I hit only brick walls.  I believe it is hardcoded, unfortunatly.

Reply #6 Top

Does it actually still require only 1,2,3 etc labs?  If the new numbers are actually being used you could check the string file, it may have those lines of text in it.

Reply #7 Top

I don´t think that the tierlabcount is attached to the string file. I can´t find anything.

Theoretically you should change the number in the gameplay.constants, as I did, and you should see the changenges in the research tree. Unfortunatly this doesn´t seem to have an effect.

Reply #8 Top

what hes saying is that the text you see saying that it only needs "x" could be in a string entry that displays based on the "tier" - "This research requires %s labs", s=tier - something like that....now what needs to be done is see if this is the case and its only displaying wrong (meaning if you need 50 labs you need 50 labs but it says 8) or if its actually wrong (meaning if you need 50 labs you only need 8 and it says 8)

Reply #9 Top

Oh ok, UberBeav.

I already testet it ingame. But although I changed the values in game.constants, it still says 8 labs needed and you realy only need 8 labs! But I found the entry in the string file, you mentioned, and it should change it according to the values I put in the game.constant, because it is a varible, in theory! But it does not, and that is exactly the problem. So the question is where do you make the changes that affect it?

 

Reply #10 Top

well....that means that it is indeed hardcoded (they probably will patch it at some point to make that aspect modable)

Reply #11 Top

I hope so. It is strange that other changes you make in gamplay.constant do take effect! And exactly tierlabcount does not!!!

well anyway thanks guys.

Reply #12 Top

Hmm, I have changed this in almost every mod I have played and it has worked just fine, including the text.  All I have done is edit the gameplay.constants file like you have said and then hover over a tech to see if it has changed.  As long as the mod has been enabled, or you have altered the main gameplay file you should be right.

Are you playing Entrenchment by any chance?  If so have you altered the Entrenchment gameplay file, not the SoSE file? Just a suggestion.

Reply #13 Top

Uahahah thanx SlugwormX!!!

 

I just changed the gamplay.constatant in the main game folder not in the mod folder, and guess what it worked like a charm!!! Thanx man, but that is strange now I´m wondering if the other changes I made in the gamplay.constant take effect or not? I´ll just give it a try!!! Why doesn´t it take effect when you put it in the modfolder, hmm. But thanx again. Problem solved.

 

Thanx to all who contributed to this thread.

 

Greetz

Dr.Zod

 

P.S. I´m so dumb!!! I didn´t notice that in the modfolder the file is named Gameplay_change.constants and not Gameplay.constants. But this happens if you only work in the mod folder doh!!!