3-22-2009 - Altaran Nebula -
Well v7.5 has been several weeks in work. Basically there were several ideas i wanted to add to StarFall in the new version. Below i will give some idea of what i have added, and some reasons for adding this.
1. Added HeavyCruisers in place of Kamakazi's. Basically having mines and kamakazi's was a duplication. Just that the kamakazi's were faster. Anyway, i thought a new cruiser, along the lines that someone spoke of in another thread on the forum, might add some almost capitals to the frigate ranks. They would be less costly and make a good counter to capital heavy battles.
2. Planets in v7.5 are "DOUBLE" what they previously were. Some of the wells i had to resize also, so as to not have tiny strips of a well about the planets.
3. I have added 3 New races: Trader, Diplomat, and the Infector. The Traders are advanced trade specialized race. They have larger capacity tradeports, being able to carry as much as three times as many tradeships. In addition their tradeships have larger cargo holds.
The Diplomats rely on culture, heavily, as a weapon actually, and use it along with a take over power. In tests they are able to hold their own against a larger fleet, but only for so long, so it tends to lead to quick and dirty battles with them, rather than long drawn out battles.
The Infectors are a race that rely on heavy infection injectors and debilitating rays to freeze and attack their victim ships.
Each of these new races has only a small fleet, only 5 ships, a handful of logistic and tactical supports and no cruiser class ships or capitals. (the exception is the Trader race that has the HeavyCruiser, but it isn't included in the cruiser class for them, but as one of their heavy frigates.)
They also do not have any research, other than to increase their fleet supply. Because of this, their ships and support structures dont have research restrictions on them, but i have made the costs average for them, to be able to give them some advantage in fighting the Advent, Vasari and Tec, who can increase the damage output and fleet support that the research gives those races.
I have playtested this mod with the new races in small scenario's and have noticed that there are some little issues, one being the planets tend to be closer together, however on large maps or with multi-star maps that should be less noticeable. And i have only played in small battles, so i dont yet know how well the new races with be able to handle themselves long term. But short term they did well.
I have a second version, where each of the new races "Do Have" research trees and the full compliment of all the weapons and technology, so will re-label that and list it as (v7.5-FUll) to distinguish it from this quick and dirty version.
Please let me know what you think, it is 1.15-1.16 compatible, but not yet Entrenchment compatible, but i am working on that.
Take care and keep modding!!!
Download link will follow shortly, im uploading it now.