yeah, we are off topic, however, its still relevant, it all started out about starbase weapons range, and to talk about range, you need to talk about the weapons being used, from the weapons we then went to the way the weapons are countered, so that we can go back to the weapons, satisfy the science behind them all, then get back to ranges... very complex, but, meh, we're human
so, last comment before i let this die:
I consider an EM field that is used to disrupt weapons fire (in this case, missiles) a countermeasure. i consider a shield exactly that, something designed to act as a barrier to protect against whatever is necessary, weapons fire, radiation, meteorites, debris, etc but i do understand what you are saying. you are saying that a shield like im talking about could potentially or even naturally give off an EM field to disrupt missiles. little communication error, correct me if im wrong, but thats now how i understand you, and i agree, its not a bad idea/theory. however, just a question, what happens when the shield fails? no more EM field, no more protection, missiles are coming for a picnic? not to worry though, it would be possible to create a secondary EM field from a specifically designed generator. Also, it is possible to shield the guidance components of a missile to portect against the effects of an EM field. in which case you will want something other than your hull to absorb the energy of the detonation, i.e. shield.
nonetheless, im talking about a shield as a hard barrier against incoming threats, and you are talking about a porperty of that shield to disrupt missiles inflight, rather than just absorbing the damage. we're talking about 2 diff things, so its a moot point.
Talking about lasers etc (and as a side note, Federation Phasers arent lasers so much as particle beam weapons). i thought in your last post you said lasers would not do damage, now you saying they would? im not complaining, i agree, but...
Now, navigational shields, you didnt answer my question. What are these navigational shields made of etc? is it simply a layer of radiation resistant materials? or what? Looking, once again, at Star Trek, i suppose you could charge the hull of a ship to offer some protection against radiation, but really, i think just a healthly layer of lead would do the trick, then dispose of it later (future tech notwithstanding) And talking about busting humps, i made a mistake and said Iron not Lead, but you didnt pick it up
i also said or the moment its a good idea, but i also said give it a couple of decades of development and we'll more than likely come up with a new alloy thats lighter as well as more effective, and later still, come up with something that simply rebounds the radiation like a tennis ball off a wall
And, not to bust your hump, but Voyager encountered many kinds of radiation that required the crew to take drastic measures, including going into stasis, frequently modifying their shields, constant innoculations etc. Like ive said before, its always a competition between tougher and tougher protection and more and more destructive forces.
Now, lastly, this thing about research... i would say that research in most games is weird, insofar as you dont set out to discover or develop something called "ferro-ceramic armor" whatever that is, for example. Rather, you stumble across certain properties that when combined in a certain way or when used thusly, you get a result that can be used in a certain way. so, someone wanted more effective armor, so they came up with ferro-ceramic armor.
now the way i see research in Sins especially, isnt so much actually researching and discovering these properties and designs, but rather, implementing them. i dont remember where on the chain ferro-ceramic armor is, but i think of it more like researching the ability to update all current designs with technology already available, not researching the technology itself.
then again, we have to give Sci-Fi a break alot of the time, especially in games. its all about balance, and, for all intents and purposes, we could call it "super-duper-weapon-nullifying-plates-made-out-of-little-clay-dolls-and-iron-cars armor" as long as it increases the armor of my ships by that 5% what do i care?