New Difficulty Settings
Suggestion
I've read posts of people complaining about actual difficulty levels not beign what they expect. For example, Normal has nerfed AI and Hard has full AI with a resource bonus. What I've though is a new way to setup AI controlled oponents before starting the game.
At the game setup screen, the player now would have three ways to configure the AI.
- Nerfed (unexperienced players) or Full AI.
- Handicap bonus (instead of a fixed and unknown amount of resource bonuses, now it could vary according to the player's desires. It would range from -50% to +100% in 10% increments)
- Aggressor, Researcher, etc...
I find this way of configuring the game not complex at all and much more effective than the actual way. What do you think?