Questions about: Fighters & Bombers

Hello, all.  New SoaSE fan here, with a bit of an itch to do a small amount of modding ... and running into a bit of a wall.  While I think it's great that the game is fan-moddable at all, without necessarily being an advanced programmer ... well, the lack of documentation on which does what is a bit problematic standing where I am: at the very very bottom of a rather steep-looking learning curve.  Well, the questions I currently have are in relation to Strike Craft (Fighters and Bombers in the unmodified game):

 

Question #1:

  I would like to add the ability for bombers to deal a very small amount of Planetary Bombardment damage (like, maybe 1 point per bomber).  I have no idea how to even begin to do this.  Is it even possible?  And if so, how ...?

Question #2:

  I would like to add a technology that increases not the number of strike craft per squadron, but rather, the number of squadrons supported by a particular structure or unit.  Is this possible, and if so, how would I begin attempting to do so?

Question #3:

  I would like to make certain sorts of strike craft dependant upon researching the correct technology.  Given the way the Advent does their mines, I believe it should be possible even for the basic sorts of strike craft.  What I'm not sure about, is: if I have, say, "Fighter" and "Advanced Fighter", do structures or units that carry fighters need an entry for each craft from the get-go, or is there a way to have "Advanced Fighter" simply replace "Fighter" ...?

3,897 views 6 replies
Reply #1 Top

hello, i´m not sure about 1 nd 3 but;

 

question 2: open the entityfiles that have squadrons (frigate_***shipcarrier.entity; capitalship_***carrier; planetmodul_***hangardefense.entity) in the gameinfo-folder, find the line that reads "command points" and change the number to a number that suits you. voila

 

olli

 

Reply #2 Top

Thank you for the answer, Ollibert, but ... it's not quite the one I was looking for.

I want to make the number of squadrons dependant upon technological advancement.  In other words, to create technologies which increase the available command points for specific ships or structures.

This way, if you have a Hangar Defense structure that starts with (say) 2 squadrons ... being able to research a technology that gives it a THIRD squadron, is my goal.

Reply #4 Top

Um, no, the Advent don't do what I'm talking about.  The Advent have a technology that increases the number of strike craft per Squadron, but, not the number of squadrons per ship or base.

 

Okay, let's try explaining it this way: we'll just look at Hangar Defense structures, okay?  Let's posit a pair technologies, each of which adds one additional squadron.  And lets give the Advent a third technology that does this, to preserve their flavor/theme of having (slightly) more Fighters than everyone else.  So:

TEC - starts with 2 squadrons; can increase this to 3 or 4 with research.

Advent - starts with 3 squadrons; can increase this to 4, 5, or eventually 6 with research.

Vasari - starts with 2 squadrons; can increase this to 3 or 4 with research.

Note, I'm talking number of actual Squadrons ... Command Points, if you will.  NOT the number of strike craft per squadron.

 

Now am I being sufficiently clear?  B)

Reply #5 Top

If it's not here, it's not possible.

And no, you can't just replace the fighter def through research, it needs to be unlockable.

Reply #6 Top

oh... I feel stupid... but i thought about 1 and 3, and for 1, you should be able to by adding a weapon. I don't know how well that will work, but if you look at the entity files for a siege ship, you could probably copy them into the bomber files. and for 3, there's no way to "upgrade" that i could think of. you should ask ordian about the strike craft. he might know.