destroying mines

is there any viable way to destroy mines other than running a bunch of light frigates through?

7,085 views 18 replies
Reply #1 Top

Quickly, not sure. Maybe you could have some frigates skirt it and then shoot a Kostura at the area?

The way I go with is a scout frigate or two and some flak frigates, but those take a while and need some micro to not get themselves blown up.

Reply #2 Top

Use your scouts to unphase them and then shoot them

Reply #3 Top

Just watched the AI do a number on my mine field. Scouts plus those starfish thingys. Had my field cleared in seconds. Good thing I had a solid fleet behind it.

Reply #4 Top

I think Advent mines are the worst.  They home in and attacks my scouts.  I lost a couple scouts that way.

Reply #5 Top

Supposed to be fixed in 1.02 patch

Reply #6 Top

I think there should be a ship that's dedicated to it.  They rolled out the Torps and Starfishes for the SBs... why don't they come out with a Anit-Mine ship??  The scout's take too much time... :zzz:  

Reply #7 Top

We just played a Lan game last weekend; mines were a bane.  We even made a fleet of 10 scouts and 10 flaks, sent them in, lots still blew up, and what little is left was wiped out by fighters/bombers before they could even start clearing out the rest of the mines.  We finally gave up, and just make like a fleet of 20 suicide scouts and send them in first to blow up themselves and the mines . . .

Reply #8 Top

Quoting Spaz0, reply 6
I think there should be a ship that's dedicated to it.  They rolled out the Torps and Starfishes for the SBs... why don't they come out with a Anit-Mine ship??  The scout's take too much time...  
End of Spaz0's quote

Scouts "reveal" mines. Any ship can then target them and kill them....

Reply #9 Top

I don't know why but putting scouts of hold position seems to work out very well for me for cleaning out mines.  They seem to be able to just drive past the mines to detect them rather than stop and use their ability.  Doesn't always work for me if I don't put them on hold position though.  Using a scout or two plus a battleship seems to work well with their omni-directional guns.

Reply #10 Top

Mines have officially ruined the game for me.  When I scout a planet and see that there are 250+ mines all on the leading edge of a planet I just shake my head.  How are you suppose to get through that with any respectable fleet???  I sent 20 arcovas and 30 flaks into one such planet and even with them all working, the planet was able to place mines back down just as fast as I was clearing them.  Obviously my "fleet" was wiped clean well before a usable path was made.

It would also be nice if the Kostra's would do something to the mines.  I fired 9 (yeah, I know) at one planet and when I scouted afterward, yeah there weren't any structures (who really cares since they didn't have regen or hangars up) but every single gosh-darn mine was still there AND the SB had full health and minimal loss to shield.

I've enjoyed SoSE from the day I installed it but this has soured me significantly.

Reply #11 Top

Don't kostura's clean out mine's if they've been detected? 

Reply #12 Top

Strike craft can wipe out a mine in one volley, and they can't be harmed by them.  I just micro my scouts through the minefield and let the bombers and fighters do the rest.  Best tactic I find is to jump in with scouts and maybe a cap (so it won't be destroyed) to take out mines at the jump in point, and then send carriers to do the rest (along with the rest of my fleet to keep theirs busy in the meantime.

Reply #13 Top

When I scout a planet and see that there are 250+ mines all on the leading edge of a planet I just shake my head.
End of quote

Mine limit at any planet is 150. Its about 400 at Stars I think.

 

I sent 20 arcovas and 30 flaks into one such planet and even with them all working, the planet was able to place mines back down just as fast as I was clearing them. Obviously my "fleet" was wiped clean well before a usable path was made.
End of quote

20 scouts and flak should clear mines in no time. Send in SC as well as they rapidly clear mines.

Sending in a proper fleet as well while putting them on "hold position" also helps.

 

Reply #14 Top

Slow and steady way  -  6-8 flak frigs, 1 scout.
Create a fleet with the scout being fleet leader.
Set engagement range to gravwell, fleet cohesion to tight.
Turn the scout's autocasting of Scouting (and Capture Extractor if applies) abilities OFF.
Turn the autocasting on the mine clearing ability ON.
One might also turn off autoattack on the scout (only the scout of course).

Such a fleet will do what it should - it will fly around, reveal and destroy mines.

Fast and more costly way - 15 LFs/flak frigs (flaks are way tougher than Lfs and slightly more expensive, can actually take a few more blasts).
Kamikazeeee!!!! (one at a time of course, otherwise 15 fligs will die to five mines and you're loled)

Reply #15 Top

Hi!

is there any viable way to destroy mines other than running a bunch of light frigates through?
End of quote

Vs. AI, and after I cleared most structures and ships from the grav well, I just ran my 8 cap ships (all level 7+) over those homing mines, one "pocket" of ~20 mines at a time. They took damage only to shields, but the shield restoring ability of my Advent Mothership repaired them in no time.

To attack through a heavily mined phase line, I usually jump in ~5 scouts on the very edge of the grav well, and manually ordered them to attack a mine deep in the minefield. They reveal lots of mines there before they die, so when I jump in with my main fleet, it could clear those mines. Then some scouts, that jumped in with the fleet, reveal more mines, usually making a (mostly) clear path for my fleet to the center of the grav well. However this approach works for me on my old comp, because there a late-game second takes three or more seconds of the real time, so I have time to do that MM. But for advent mines I don't have a cheap answer. I simply need to sacrifice some ships.

It would be cool if advent mines would decloak after they move to a target.

BTW did anyone notice mines re-cloak, if they aren't destroyed soon after they are de-cloaked by a scout?

BR,  Iztok

 

Reply #16 Top

Quoting IztokBitenc, reply 15
BTW did anyone notice mines re-cloak, if they aren't destroyed soon after they are de-cloaked by a scout?
End of IztokBitenc's quote
What did you expect, that a single scout flying over a minefield once is enough to render five thousand credits worth of mines useless forever?

Reply #17 Top

Hi!

useless forever
End of quote

Even de-cloaked they still detonate if you fly over them, so they need to be cleared first, so they still remain usfull as a time-buying device.

BR,  Iztok

Reply #18 Top

Oh please. If they stayed decloaked, clearing 150 mines would take 30 seconds fo a decently sized fleet, since a mine is basically one shotted by 3 pieces of any unit. That's 30 seconds of time bought for, like, 8000 credits? Worst business EVAH.