entity files
how the heck do i mod them?
first convert them to text in a different folder then edit in notepad or similar text editor
harpo
i tried, but i get machine code...
OK! fine detail instructions
1 copy all subfolders from your sins directory to a NEW folder
2 copy the convert*.exe files to EACH folder
3 create a new file called convert.bat
4 edit the new file convert.bat
5 paste in the following text if you want entrenchment
for %%a in (*.entity) do ConvertData_Entrenchment entity %%a %%a txt
if you want original sins paste the following text
for %%a in (*.entity) do ConvertData_OriginalSins entity %%a %%a txt
into the batch file then save it
6 right mouse click on the batch file then click on properties then click on the compability tab then put a tick in the use compatability tickbox then click ok
7 copy the batch file AND the convert*.exe 's to the gameinfo folder
8 open the gameinfo folder
9 double left click on the convert.bat and watch while a NICE black text box converts EACH of the entity files from the HORRIBLE binary to nice readable TXT
10 the entity files are NOW able to be read and understood by people that can understand programming
these instructions should help to prepare the resorces for you to start creating your first mod
I suggest starting small like creating a mod to fix the advent meteor storm bug in the advent starbase
enjoy your modding
harpo
If you dont like to handle with batch files like me, you can also use this tool:
http://files.filefront.com/SoaSE+ConvertData+GUI+201/;12853334;/fileinfo.html
it is a GUI for the convert exe files. there is also a thread about this tool in the forums but I dont findt it again.
i didnt even know that the meteor storm was bugged...
why must it be so complicated (im not complaining, im just stating that it shouldnt be so complicated)
the meteor attack is a one line edit in two files of similar names in that level 2 has a range of 0.000000 and level 1 has a range of 8000.000000 and level 2 should match the range
harpo
i see...
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