I played a game recently where I built a rather large fleet of scouts. I had them passing through a neutral grav well and the light frigates where able to overtake the scouts! The scouts where making a b-line for the other side yet the light frigates fell in place and kept up with them the whole way. They would follow, fall behind a bit, then burst speed back up to the scout they were firing on. Bobucles posted these stats here for scouts and light frigates.
TEC Light Frigate:
Acceleration 200
Turn Speed 3.3
Max Speed 800
TEC Scout:
Acceleration 225
Turn Speed 4.95
Max Speed 1000
If these stats are accurate then the light frigates should have fallen behind and a gap should have grown bigger until the scouts had to stop to jump. But instead the light frigates fell behind then were able to accelerate to catch back up to them.
Something is fishy about that and I'm thinking it's some sort of bubber band physics. Anyone seen this or have an explanation?