Hm ok it doesn't work to add the carrier as an extra buildable capship. 
However... i have some ideas for the abilities for the ship.
1. Jumpable Squadrons (new jump squadrons, slow but good armor)
2. Minefield ability for the carrier
3. Arcova build ability, to detect hostile minefields
4. direct jump to another system (cost 100% antimatter)
But i have a question:
is it possible to set a "stay on max weapon range" for ships?
the carrier has 3 weapons: 1. Med Laser against ships (5000 range, low damage), 2. Light Laser against fighters (5000, very low damage) and 3. missiles against ships (12k range, med damage).
but the carrier has very low hitpoints and shields, so i want that he stays on max range of the missiles and only use the other weapons if any hostile ships come in his range.