1. pretty sure orkulus doesn't outrange transcencia.
Whoever did imply that it does?? Vasari build their starbase out of Transcencia's reach, prepare it and then FLY IT INTO THE FIGHT. If the Orkulus has frontal deflectors up, it has a great advantage. There's no imbalance here because the defending Advent player has five minutes to bring/build a flet for defense, before Orkulus is ready.
and i was talking more about the difficulty of taking on fortified advent/TEC planets in general rather than orky vs. other SBs. every SB can be a pain in the ass if the player knows how to use it. it's just that everyone is massively in love with vasari and few take time to explore other opportunities
Whatever is your point here, eh?
2. if the vasari are amassing phase stabilizers they are suffering on tactical slots. just make sure & fortify.
What are you talking about? I want to attack this kid, not fortify against him.
and stop thinking exclusively in terms of vasari although *if you were*, remember that the overseer has a nifty ability that slows everyone down. did you bring your starbase builder with you?
Again.. what? I am thinking exclusively about Vasari because it is Vasari vs. Vasari that is screwed, all other matchups are fine.
And Overseer's slowdown is useless in general. The enemy will be in phase space for 30 seconds instead of 15. AWESOME ;O. Plus, you will actually have to research that slowdown crap (lvl 6? 7? tech) along with its prerequisite (mobile phase detection = utterly useless, since everyone should have phase detection research done sooner or later from imperial phase mastery tree).
What closes the case of overseer's slowdown is: He's jumping all his stuff together. It doesn't matter if they fly 8 or 16 seconds. They all arrive together anyway.
The vasari SB thing also makes it a lot easier to lock down your new conquests...you've already invested in an Sb to protect the grav well, so you don't have to worry about a colony ship running in behind. can you say the same for rushing 3 dozen ogrov's around?
This is an obvious tradeoff I am not talking about over here. We're talking about Vasari vs Vasari! Read the THREAD NAME!
It's true that Orkulus, being mobile, locks down the gravwell.IF you conquer that gravwell, you will have it locked down.
That is an awesome perspective, but notice that it is the defending Vasari who already has an Orkulus there and has that gravwell locked down.
Also, if you bring Ogrovs to the scene and he starts building a starbase again, he's throwing another ton of money on it, which you can counter with what you already have constructed. ALSO, a newly built starbase takes half a minute to kill a light frigate while ten ogrovs two-shot such a starbase.
So, I'm repeating myself yet again. Every other matchup is somewhat fine. It's not all mirror-matches, sometimes one side has an advantage over the other while lacking somewhere else. For instance, the Vasari are painfully slow in conquering because they have to build a starbase in every system (which is more or less as strong as the defending one = upgrades = time and money), while Ogrovs just phase jump around at will. In return, Vasari are able to have that gravwell secured immediately, because they already have a starbase there.
All is fine and sh*t, but NOT when we're talking Vasari vs Vasari.
You are trading "slow conquest" for being able to "keep control" over the gravwell. But in Vas vs Vas matchup, you won't be able to conquer, because the defender floats his own "control keeper" right up your ass while you are "slowly" building your own starbase.
and...stop complaining. every race sucks at something. this just happens to be what vasari suck at. tough
Every race sucks at something but they bring something else to even the odds. Vasari can phase jump everywhere they want while the TEC just build a new fleet where they need it. Difference, but balance altogether. Every other match has such differences which come down to an even play.
But in this one fight all advantages are on the defender's side.
If he is an idiot and just fortifies everywhere, he will die, cause he has no planets, no money, no fleet. The same with all races.
But if he is a bloke just as clever as you are, who found a perfect choke against you and exploited it, you're fouled. If he was TEC, you would have options. If he was Advent, just as well. But since he's Vasari just like you, all the strengths are on his side while all your weaknesses are left to you.
everyone seems to want vasari to be uber unstoppable godly at everything.
No I don't. All I want is an even game. No other matchup has anything like that. This is the only screwed one. I'm pointing it out and suggesting that it gets balanced.