The need for more autocast conditions.

A way to prevent the AI from wasting abilities.

I have been wading through the abilities and buffs of sins and noticed there was a missing condition to make intelligent autocast, especially for ultimates : minimum targets. For example, missile barrage for the Marza : autocast don't consider the number of targets before casting so it may end up being wasted on 3 frigates while a whole fleet show up soon afterward. But the same can be said for many other autocast, like there is no sense to cast ion bolt on a nearly dead frigate or cast a fleet buff to fight a handfull of pirates. There should be some threat evaluation conditions to meet before casting, like how many enemies (or allies if it's a buff) are there, if the bulk of them are in range or not or if they are in a condition where it's worth to waste an ability on (like the ion bolt on a nearly dead frigate). I think such aditionnal condition could make autocast a bit smarter and efficient.

3,891 views 3 replies
Reply #1 Top

I agree with you totally, however, you could just not use the autocast and do it yourself... or we have to make the artifical intelligence much more smarter.

Reply #2 Top

Quoting Mooster, reply 1
I agree with you totally, however, you could just not use the autocast and do it yourself... or we have to make the artifical intelligence much more smarter.
End of Mooster's quote

As far as i know, the AI use the same autocast we do, so if we make autocast smarter, the AI will become much better. Besides, micromanaging become a pain as our fleets become larger, and certain units are used in large numbers and their abilities just get wasted because the faulty autocast. No doubt we can always do it better, but i'm sure you agree we can't alway be there to make sure...

Reply #3 Top

sure...I just let my fleets do the work...I usually just give general orders...