Only one question for Danman... What are the hardcoded limit that you have found in Sins ? I wish number, not only a list... by example, i know that Sins have a harcoded poly limit for the mesh... but only recently, i have found that it was around the 50k poly ( have not yet a exact value )... You are the guy who have hit the more harcoded limit... Please, share your knowledge for people who wish make "extreme" mod....
Wow. You asked the ultimate question. Well, here is what I have found so far, but these are as of version 1.05 of Sins:
Structures and units - These cannot be changed or altered, which means that you cannot mix unit types. You cannot have a orbital defense cannon have fighters and you cannot have a fighter bay have weapons
Captial ship limit. - the limit was 5, but this has been now changed to 9 in the 1.16, which IS much better
Captial ship names - these cannot be added to. Its only the 3 races. Adding a 4th race yields nothing, or a minidump
Weapon limit - you cannot have more than 3 different weapons on a ship
Ability limit - You cannot have more than 4 abilities per unit
Star Abilities - you cannot have any abilities on a Star that does damage. Planets can.
Sounds - there is a max of 1100 sounds, spread across dialog, music, and effects. The combination of these files cannot reach 1100, or the game will dump.
Strikecraft - no more than 2 types per ship
MODELS- the 3D models, or meshes, can only have a maximum of 10 emitters for any particular weapon, engine, etc., or the game will crash. There is a goal of under 10k polys, or the game will start to slow down.
I thought there was a MESH limit too, as far as how many different ones you can have, but that now appears to be a memory leak that I think was fixed in the 1.16/Entrenchment, I have yet to discover this.
STRING FILE - No limit, as far as I can tell. I have over 6000 entries so far.
WEAPON types - so far, cannot be changed, but I am working on that
Particles - only 10 emitters allowed, all others will cause a dump.
That about all I can think of right now. Any more, I will let you know of course.
DANMAN