[Idea] Flagship Bonus

This idea may have been brought up before, but I couldn't find it via search, so here goes...

Would it be feasible to make your first capital ship a 'fixed' flagship regardless of level? And with that, the flagship should have a 100% bonus to all primary attributes (hull/shield/damage/armor). This would make flagships meaningful and losing one would be both demoralizing and painful.

Flagships are typically the most powerful ship a nation has at its disposal, but as it stands right now theres rarely any difference between two ships of the same type being only a single level apart.

If nothing else, maybe the flagship could start out at level 10?

16,586 views 25 replies
Reply #1 Top

I agree it would be nice to have one Flagship with additional bonuses, but not to the level you are mentioning; level 10 or 100% to shields/hull/... thats just too much!

Maybe it could go something like this:

TEC: +20% fire rate for all friendly ships in the gravity well.

Advent: +10% shield restoration & +10% antimatter restoration for all friendly ships in the gravity well.

Vasari: +20% hull repair for all friendly ships in the gravity well.

Reply #2 Top

That would work too. I just want "Flagships" to mean something.

Reply #3 Top

what if there were no flagship, all cap ships are at the same level

Reply #4 Top

I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.

Reply #5 Top

I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.
End of quote

What - the fact that the ship is a cap ship is not enough???

Reply #6 Top

Quoting RanCiD-, reply 4
I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.
End of RanCiD-'s quote

You mean regardless of level it is always the flagship?

Reply #7 Top

Quoting Mooster, reply 6



Quoting RanCiD-,
reply 4
I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.


You mean regardless of level it is always the flagship?
End of Mooster's quote

Yes, and if you lose it, its gone. You can't make another.

Reply #8 Top

Quoting Hack78, reply 5

I'd like it if each person had a 'flagship' that stood out from the rest of their fleet (other caps included). It would give you something to bolster your forces with, and something to aim for when you encounter the enemy.


What - the fact that the ship is a cap ship is not enough???
End of Hack78's quote

Cap ships are pretty commonplace towards the end of the game, I'd like to see a single ship stand out from the rest. Think star trek. The Enterprise wasn't just another Federation vessel, it was the pride and strength of the entire fleet.

Reply #9 Top

and then if you add an assasination gameplay mode...  online games may become a bit shorter

Reply #10 Top

Ya, when the enterprise-d was destroyed, they immediatly built another one and make that one the flag ship...I guess, the Enterprise has been and always will be the flagship regardless of age...

Reply #11 Top

Been thinking about this idea myself recently, although I had been contemplating coming from it more along the lines of the Home-world upgrade.  So the position would be a replacable one, but you could still only have one.  Well, with a 5th ability slot on caps now, we do have a convenient place to put it as a buff.  Although I'm not sure how possible it would be to keep that Flagship tag regardless of level compared to others.  Perhaps better to have some sort of particle display for it.

Reply #12 Top

Quoting Mooster, reply 10
Ya, when the enterprise-d was destroyed, they immediatly built another one and make that one the flag ship...I guess, the Enterprise has been and always will be the flagship regardless of age...
End of Mooster's quote

Yep It has been a flagship since the US Navy has been around

Reply #13 Top

USS Enterprise (CVN-65), formerly CVA(N)-65, is the world's first nuclear-powered aircraft carrier and the eighth U.S. naval vessel to bear the name. Like her predecessor of World War II fame, she is nicknamed the "Big E." At 1,123 feet (342.3 m), she is the longest naval vessel in the world, though her 93,500 tons displacement places her as the second heaviest supercarrier, surpassed only by the Nimitz-class. Enterprise is currently the oldest active vessel still in commission under the United States Navy, excluding the ceremonial commission of USS Constitution.

From wikipedia on the USS Enterprise

 

How ironic, Star Trek's first enterprise was a consitution class.

Lol there is also an enterprise-class

I am beginning to think that star trek's ships are all based on the us navy...hm, no surprise roddenberry is american after all

Reply #14 Top

Def enterprise: an undertaking, esp. a big, bold, or difficult one

Star Trek Enterprise Mission- To boldly go where no man has gone before:borg:

Reply #15 Top

Back to topic.

I like the idea of a flagship that allows for an upgrade for the fleet.

The downside is this vessel will be targeted more often than not and will die quickly.

Reply #16 Top

Back away from topic for a bit...

Correct me if I'm wrong, but the Enterprise-A wasn't officially the flagship of Starfleet, was it? The NX-01 and the D and E certainly were, but I don't remember anything from TOS that showed that it was a flaship.

Back to topic:

I'm not sure about this idea. If it was done well it might be neat, but obviously a 100% increase in all stats would be far too powewerful. Not to mention that, as the previous poster stated, it would be more likely to be focus-targeted and die sooner.

Reply #17 Top

Quoting danw13335, reply 16
Back away from topic for a bit...

Correct me if I'm wrong, but the Enterprise-A wasn't officially the flagship of Starfleet, was it? The NX-01 and the D and E certainly were, but I don't remember anything from TOS that showed that it was a flaship.

End of danw13335's quote

The Enterprise NCC-1701 (which was in the TOS) never had it. The Enterprises (Yes plural both NCC-1701 and NCC-1701-A) in the movies were treated as such though never was called that.

Reply #18 Top

Quoting Ryat, reply 15
Back to topic.

I like the idea of a flagship that allows for an upgrade for the fleet.

The downside is this vessel will be targeted more often than not and will die quickly.
End of Ryat's quote

Let the flagship have a higher shield mitigation to stop focus fire on it from working aswell. Sheild mitigation is teh reason you dont make entire fleets focus fire one target at a time because it becomes inefficient as the more focusfire=more shield mitigation=less damage.

Maybee the flagship should be like your home planet upgrade? Losing the home planet is a big thing because it is the conter of your alliegance and has a bonus tax income. If you can move your home planet then surly you can change your flagship and make new ones the same way.

I think a flagship should come with buff abilitys that can take effect from just the local gravity well to your entire empire.

Also each different kind of capital ship being made your flagship has its own abilitys. So a marza will have a different abilitys than a kol.

Exsperience for your flagship should be kept seperate from the exsperience for the capitalship. So to go to level 2 the flagship must get 2000 ex or something which is not shared like the exsperience for the capitalships. So for example each scout ship gives 5 capitalship exsperience, which is divided up beetween the capitalships. It also has 5 flagship exsperience which is only given to the flagship for its flagship upgrade. 

Also to stop flagship destructions from being a total waste of time and energy for a player if someone focusfires it down. The next flagship they assighn should have the highest flagship level obtained-1 level, as their starting level forthe flagship abilitys. That way if you get a flagship to level 6 and it gets killed, the next flagship will start at level 5. If it gets killed before reaching level 6, the next one will still be level 5. If the next one gets to level 7 and dies, the next one will spawn at level 6 and so on.

A flagship should maybee not have any special abilitys, other than the extra health and firepower. To gain more abilitys a sperate research tree might be needed, just like the starbases have. So maybee you could research an ability for a carrier flagship that takes place at level 6 which increases all merchant ship speeds by 10% increasing their income by 10% aswell. An ability for a kol at level 9 would be for all capships in the same gravwell to be given an additional wepon bank that would be a flak gun that helps shoot down enemy fighters. A level 10 ability for all cap ships to save that level 10 if they are killed and not go down a level.

 

Just some ideas that I had that could be added to the pot.

Reply #19 Top

Quoting Dargoon999, reply 1
I agree it would be nice to have one Flagship with additional bonuses, but not to the level you are mentioning; level 10 or 100% to shields/hull/... thats just too much!

Maybe it could go something like this:

TEC: +20% fire rate for all friendly ships in the gravity well.

Advent: +10% shield restoration & +10% antimatter restoration for all friendly ships in the gravity well.

Vasari: +20% hull repair for all friendly ships in the gravity well.
End of Dargoon999's quote

 

Very nice idea!!!  :)  Something to think on adding. I have a Flagship for StarFall, with increased specs, but not for FireFall for Entrenchment yet, that would be very nice to see though. Good ideas RanCid and Dargoon,  :)

-Teal

 

Reply #20 Top

in tearms(sp??) of "flagship" none of you have taken into account the fact that every fleet had a flagship simply put... its just the ship used to command a fleet in the colonial(sp??) age it was usualy just a normal ship of the line.

Reply #21 Top

Quoting ze_doom, reply 20
in tearms(sp??) of "flagship" none of you have taken into account the fact that every fleet had a flagship simply put... its just the ship used to command a fleet in the colonial(sp??) age it was usualy just a normal ship of the line.
End of ze_doom's quote

Maybe, but the flagship represent la crème de la crème, the best of the best. Its the equivalent of having a good leader; troops are gonna be inspired by a good leader, they're gonna fight harder, and work faster.

I almost forgot, thanx Teal

Reply #22 Top

i realize that but the idea of only haveing 1 flagship that is amazing at everything else is not right if anything the anser is giveing a tiny bounuse(sp??) to the flagships already in place (the ship that has the fleet icon over it) because the fact is that flagships were no different from any other ship

Reply #23 Top

:)  I can think that achieving a "bonus" for any ship that happens to hold the "flagship" icon, would be to have a link at the gameplay level (gameplayconstants or gameeventdata?) that increases its own weapons/shields/speed (or any of a dozen other things people may want to have increased or decreased) or that affects the other ships of the fleet, such as targeting uplink, or increased hit possibility like i believe the Cielo has. But again, i havent looked enough to know if this is even accessible to a modder in a setting somewhere.

Or if the Devs are the only ones that could do such a thing.

Anyway, we can look, and even more experienced modders might have some idea if it can be done.

-Teal

 

Reply #24 Top

How about a simple ship add mod that adds one new ship-type to each race that has a limit of one in existance at a time (ie unique). I still think if your flagship is destroyed the race should have the option of rebuilding it. It should take a long time to build and be tougher to destroy (due to shield mit, etc). It could even spread culture faster since its presense would insire other cultures, etc. The abilities to have on the flag ship might be a combination from all of the other ships with a focus on abilites that boost leadership and support, it would not be the ship that does the most damage but a ship that would help other ships increase their potential. Each race has different abilites that would fit nicely on a flag ship so its just a matter of creating 1 ship per race and balancing them out against each other.

Question is whether it is possible to restrict a ship type to unique without using cap ship points or fleet supply points? Otherwise people would just build 16 flagships......

Reply #25 Top

I think so far I like Dargoon's idea the most, where the 'Flagship' gives a bonus to all ships in the gravity well. Assuming ofcourse that somebody can find a way to code it, if its even possible.

I'd like to see a limit to one flagship though. All flagships get replaced eventually, but not usually mid-fight, so once its lost you should be out of luck until the game is over.