Gravity Mines

I have never used these things, has anyone else?

Why would you want to slow down the enemy fleet when you can just blow it up?

So, does anyone think they are useful? If so, what is the bst way to use them?

 

btw, this is probobly a dumb questio, but does anyone know what the Entrenchment logo is supposed to be?

8,085 views 23 replies
Reply #1 Top

Though I have not used them I am trying to figure it out.

Maybe put them in a neutral gravwell to slow them down so you can get to a nearby gravwell that is yours. but other than that IDK

Reply #2 Top

they only work if you also consider that Vasari mine layers are mobile and can accompany your fleet. the idea is to set traps with them. go have the mine laying cruiser put down some gravity mines either directly on top of the enemy or in their retreat path. that way if they try to run away from you they get stunned and you finish them off easily. 

 

for just defensive purposes you're almost definitely better off with regular explosive mines. 

Reply #3 Top

I never got around to using these either, but I can think of uses.

The main one would be to stick them in choke points so that if people try to run their fleet past your chokepoint, some ships might get seperated and stuck.  Or if someone tries to kite your Orkulus with carriers, this might snag some carriers now and then allowing your Orkulus to nom nom nom them.

Reply #4 Top

I have never used these things, has anyone else?

Why would you want to slow down the enemy fleet when you can just blow it up?

So, does anyone think they are useful? If so, what is the bst way to use them?

 

btw, this is probobly a dumb questio, but does anyone know what the Entrenchment logo is supposed to be?
End of quote

 

In a previous thread (can't remember which one), a guy made a good suggestion; he said that the gravity mines should not be a different mine, but an upgrade of the explosive mines. A mine that does damage + disables ships. I always thought that this idea was great. Right now I dont see the point of those mines, worse yet, you have to research them if you want to use them, maybe if they did not require research (available when Ruiser is researched), they might be more useful.

Reply #5 Top

Quoting Dargoon999, reply 4


...Right now I dont see the point of those mines, worse yet, you have to research them if you want to use them, maybe if they did not require research (available when Ruiser is researched), they might be more useful.
End of Dargoon999's quote

this is the single dumbest argument i ever hear about abillites. if you've got the money to throw around deploying mass mines, you probably have enough to research gravity mines, and its only a one time investment.

nothing personal.

Reply #6 Top

Quoting crashmatusow, reply 5



Quoting Dargoon999,
reply 4


...Right now I dont see the point of those mines, worse yet, you have to research them if you want to use them, maybe if they did not require research (available when Ruiser is researched), they might be more useful.



this is the single dumbest argument i ever hear about abillites. if you've got the money to throw around deploying mass mines, you probably have enough to research gravity mines, and its only a one time investment.

nothing personal.
End of crashmatusow's quote

You're entitle to your opinion, but you miss the point completely. The points was that they are mostly never used, so why even have the research. Its not about the cost of the research, its about the usefulness of that research. If you dont have to research this ability, some people MIGHT use them more often.

oh, BTW, nothing personal!

Reply #7 Top

he main one would be to stick them in choke points so that if people try to run their fleet past your chokepoint, some ships might get seperated and stuck
End of quote

My point was that, it would be much better to destroy the enemy ships rather then slow them down.

 

they only work if you also consider that Vasari mine layers are mobile and can accompany your fleet. the idea is to set traps with them.
End of quote

Thats interesting. So does this mean that gravity mines activate instantly?

Reply #8 Top

this is probobly a dumb questio, but does anyone know what the Entrenchment logo is supposed to be?
End of quote

Going a bit off topic (although I guess I'm really not since this is in the OP), I believe the Entrenchment logo is supposed to resemble a shield.

Reply #9 Top

Quoting JuleTron, reply 7

he main one would be to stick them in choke points so that if people try to run their fleet past your chokepoint, some ships might get seperated and stuck


My point was that, it would be much better to destroy the enemy ships rather then slow them down.

 


they only work if you also consider that Vasari mine layers are mobile and can accompany your fleet. the idea is to set traps with them.


Thats interesting. So does this mean that gravity mines activate instantly?
End of JuleTron's quote

Nope, they take 30s just like explosive mines.

Heres the deal

- Explosive Mines: 700 damage (no research required)

- Gravity Mines: -30% max speed, -60% acceleration, phase jump disabled (research required, 6 labs)

Reply #10 Top

i find that the mines in this game lose purpose, since they are visible without scout.

 

driving in to them means you are in hurry, retard, or got capital ships clearing the way.

 

 

Reply #11 Top

i find that the mines in this game lose purpose, since they are visible without scout.



driving in to them means you are in hurry, retard, or got capital ships clearing the way.
End of quote

 

Mines are still hard to avoid because ships turn in wide arcs. Mines are far from useless, just because you can see them does not make it any easier trying to get past them, unless there are big gaps in the minefield.

 

 

Reply #12 Top

I don't get why they are visible without scouts, honestly.  It seems strange.

Reply #13 Top

because it was almost impossible to find them with scouts without running over them. with predictable results. they tried it during the beta.

Reply #14 Top

Maybe put them in a neutral gravwell to slow them down so you can get to a nearby gravwell that is yours. but other than that IDK
End of quote

Thats a good idea, thanks for that. :beer:

Reply #15 Top

I don't get why they are visible without scouts, honestly. It seems strange.
End of quote

Exactly

Reply #16 Top

Quoting crashmatusow, reply 13
because it was almost impossible to find them with scouts without running over them. with predictable results. they tried it during the beta.
End of crashmatusow's quote

 

They should be visible for a limited range near your ships, or increase the range that scouts can see them greatly.  But one guy in a gravity well shouldn't be able to detect every single mine there.

Reply #17 Top

Advent homing shield is a lot like spider mines from Starcraft; they can detect you from some range and chase you.  I think its the best mines of three factions.  Sometimes kill my scouts trying to clear them.

Reply #18 Top

They should be visible for a limited range near your ships, or increase the range that scouts can see them greatly. But one guy in a gravity well shouldn't be able to detect every single mine there.
End of quote

How about scouts get an additional mine finding ability, that is a passive, and has longer ranger than the decloaking ability, that allows them to see mines within a certain radius. Then, once the mines a re visible, they can go in and make them vurnerable so your fleet can destroy them. i always thought mines were much less useful if every unit can see them.

 

Another idea that could make gravity mines much more useful, is to make them unseeable, while keeping the explosive ones as they are now. That way, they could be left around as snares, because they were invisible, but it wouldnt be completely game breaking (i.e. invisible mini-nukes destroyed my fleet).

Reply #19 Top

Invisible, nonlethal mines would be a shocking surprise, but not one that can instantly kill players without remorse (which is the reason boom mines are visible). A surprise hit from gravity mines forces the player to either stick around for the ships to catch up, or to leave them behind to their fate.

More races should have this option for their mines. Another potential mine type can destroy antimatter, or provide some sort of combat hinderance.

Reply #20 Top

Invisible, nonlethal mines would be a shocking surprise, but not one that can instantly kill players without remorse (which is the reason boom mines are visible). A surprise hit from gravity mines forces the player to either stick around for the ships to catch up, or to leave them behind to their fate.

More races should have this option for their mines. Another potential mine type can destroy antimatter, or provide some sort of combat hinderance.
End of quote

good ideas!

Reply #22 Top

Agreed with invisible grav mines idea. They should become visible some distance away, but generally not be seen.

They don't kill, but unless the enemy is cautious, they can hinder.
Perfect surprise for the careless spammer.
Another thumb up for this idea.

Reply #23 Top

Awesome idea's guys!