Q: How to scale ship size in Sins & How to create an emerging Rebel faction.

As the title says, how is this done? Is the size of the models determined by some numerical value somewhere which I can change? Does it involve simply scaling the texture files in photoshop?

In addition, is it possible for a rebel faction to "emerge" semi-randomly? I.e. making one of your planets a rebel planet with ships spawning, and possibly with this rebel faction actually behaving as another AI race (so will attack other planets etc..).

If this is possible, some instructions how this is done would be greatly appreciated. I already know the rebel stuff is located in the GalaxyScenarioDef, but I am hard pressed to find out what the command lines actually do. For my personal Star Trek adaptations I did manage to redo the pirates so they spawn small Borg scout ships at first, and scale with the targets number of planets & bounty to eventually send out a Borg cube, but how the rebels exactly work eludes me.

Any reactions appreciated in advance :)

6,017 views 8 replies
Reply #1 Top

try this thread

https://forums.sinsofasolarempire.com/?aid=326876

harpo

Reply #2 Top

Scaling meshes must be done in a modeling program and then exported: afaik the program linked above fails to account for hardpoints.

The second can probably be done with a "rebel faction" set to spawn on a planet with a random chance of appearing. It cannot be 'upgraded' to a regular AI - they will defend their own planet only.

Reply #3 Top

I didn't think there was a hardpoints issue... after reading the entire thread on that. I'll test it out i guess.

I think rather than having a planet faction emerge and start as a new AI player, it might be better to have a random event that changes planet ownership back to pirates/neutral etc. on the condition that alleigance is lower than 50%. Dealing with your existing AI opponents is enough - having more AI opponents could get messy!

Reply #4 Top

Thanks for the link, the program works great!

@ Jason: How would I get the planet to switch back to pirates/rebels/neutral?

Reply #5 Top

I'm not sure you can do it... but flipping a planet ownership value seems like something that wouldn't be difficult to script or request from the devs (if it doesnt exist now)

Reply #6 Top

We can't script afaik, so you'd have to ask the devs.

 

Though, it seems like something that would be part of the Diplomacy expansion.

Reply #7 Top

Can't be done, the factions must exist at map spawn. Best you can do is spawn in rebels and I doubt they'll colonize, even if they did it would probably crash.

Reply #8 Top

resizing meshes can be done with Newboerg's resize tool, located in the forum, its a great tool!!! 

Creating a rebel faction?  Well, you look like you got a good start by converting the pirates to borg. The militia on the planets is in the galaxydef file i believe and adding your own race is a matter of creating a playerx.entity file, listing them in the string folder and i believe the galaxydef file again, several places, find the "Adding a Fourth Race" thread, very very good, very helpful. Once created i believe you can have the AI play it as an opponent and set the difficulty to hard, so the AI has some good brains to fight, build ships, etc.

Good Luck!!! let us know how it is going!!

-Teal