*shrug* One could argue that battles *are* chaotic, and things have a tendency to go wrong, and it's a leader's duty to be aware of that and write robust plans that do not depend on perfect micromanagement and crackerjack timing. Given that SOASE does not support either turn-based or cooperative play, I'd be inclined to support things which deemphasive micromanagement.
It would also be a bit more realistic than the present model, probably. It's a question of battleship model (slowly losing systems and crew), or shell-vs-tank model (non-penetrating hits *might* damage external equipment or injure crew through spalling, but it's basically a single penetrating hit that tends to cause catastrophic loss -- particularly w/ HEAT rounds.).
It might be more realistic for ships to have a tendency to suffer catastrophic damage the moment anything disrupts the containment fields necessary for safely storing antimatter, of course. Ditto for ordnance, depending on type and storage.