Bug or Suggestion on Hoshiko Fleet Repair ability

So I parked a fleet of 12 Hoshikos next to a Star Base in an asteriod field grav well.  Since it was not colonizable and the game's main choke point I thought the SB would need some help.  This really agitated the two ai races who sent wave after wave of fleets to take it out.  Finally they combined their fleets and started doing some real damage to the SB.  The Hoshiko's did not seem to jump to the SBs repair so I clicked on the fleet icon, then clicked on the repair ability and only the one Hoshiko deployed its repair ability.  The other 11 just sat there until I clicked on each individual Hoshiko's ability.  I had to run through the entire fleet over and over again to get each ship to contiune to use its repair abilty.

I would like to select all the Hoshikos in a fleet at once so they all use their repair ability at the same time on the same target instead of having to perform the click fest.

Is this a bug? or did the Hoshikos plan on not repairing the SB since it was a structure or not part of its fleet?  Maybe I just do not understand how Hoshiko repair is supposed to work?

 

11,715 views 14 replies
Reply #1 Top

It doesn't stack, meaning only one Hoshiko can have a repair up on the starbase. Any more and they're wasted.

That said, it's not possible to give a mass ability use order, it's always one of the selected ships that will use it. But in this case it doesn't matter :P

Reply #2 Top

Annatar, does that mean that 1 Hosiko is as good at repairing the starbase as the dozen were?  All this time I had no idea, I though 12 Hoshios meant 12 times the healing.  If true, that explains why the little guys don't all mass on one ship that is being focus fired on.

Reply #3 Top

1) You should mass the hoshiko's NEXT TO the SB (i.e., within healing range so they don't have to travel to activate the healing ability).

2) 12 is a fine number for a fleet.  However, if you have only one target you want healed, you only need enough Hoshiko's so that they don't run out of Anit-matter.  6 would probably work.  I"m not a huge TEC player, so I don't know how long the duration or AM cost is.

3) This is exactly why I like overseers, as they DO STACK.

Reply #4 Top

The Hoskios dont stack. The benifit to having more is if the enemy fleet is attacking more than 1 ship. Its also best to have a nice size of them for when you start using Demo bots.

Reply #5 Top

If the cooldown of the repair ability is shorter than the duration, then yes, as long as a single Hoshiko has antimatter that's all you need. As a rule of thumb, the majority of "buff" type abilities do not stack with each other. So, 10 hoshiko repairs won't stack but you can have a repair bay, a hoshiko, and the Argonev repair abilities stack for something like +80 hp/sec (repair bay is +40, Argonev is +15 I think and Hoshiko is 25? or 30? Close enough, anyway).

The only notable exception is the Vasari Overseer, it doesn't have a normal repair ability, instead it just adds a flat 250 hp to the target ship, so you can have multiple overseers going at it without worrying about stacking.

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Reply #6 Top

Quoting Annatar11, reply 5
If the cooldown of the repair ability is shorter than the duration, then yes, as long as a single Hoshiko has antimatter that's all you need. As a rule of thumb, the majority of "buff" type abilities do not stack with each other. So, 10 hoshiko repairs won't stack but you can have a repair bay, a hoshiko, and the Argonev repair abilities stack for something like +80 hp/sec (repair bay is +40, Argonev is +15 I think and Hoshiko is 25? or 30? Close enough, anyway).

The only notable exception is the Vasari Overseer, it doesn't have a normal repair ability, instead it just adds a flat 250 hp to the target ship, so you can have multiple overseers going at it without worrying about stacking.
End of Annatar11's quote

Like Anny said,

Hoshiko: +20 for 15 seconds, range: 3000, cooldown: 3, antimatter: 50

Repair Platform: +20/+30/+40 for 10 seconds, range: 12000, cooldown: 6, antimatter: 20

Argonev Docking Booms: +7.5/+15 for 60 seconds, range: 10000, cooldown: 105, antimatter: 100

Note : Docking Booms do not repair the starbase itself, but it does repair ALL friendly ships & structures in range.

Reply #7 Top

err.... you want to spam hoshikos. they are cheap. and they can demolition bot your enemy. combined with the cobalt and cielo it makes for a dream team of statfuckery.

 

Addiotionaly, being able to give all ships in your fleet a flat 20 hps regeneration goes a long way towards mitigating the damage done to your already sturdy vessels. it als ohelps countering some rather nasty abilitys.

 

The spacewhales 30 dps dot or the radiances 33 dps dot for example.

 

 

 

 

 

Reply #8 Top

doesn't the demolition bot ability only affect frigates? so doesn't it become less and less necessary as the game progresses? Also, considering that it is somewhat late in the research tree, isn't it mostly obsolete? but the repair ability is great.

I was having the same troubles as EBITAD, my hoshikos didn't seem to be doing anything. I highlight all of them and tell them to repair one thing. And I only get the green 10 hp notice, not 50 hp. But, different repair abilities do stack, right?

Also, its repair ability does 10 hp (not including shields) per second for something like five seconds, right?

Reply #9 Top

Demo bots is helps counter HCs.  I haven't really noticed as I don't play TEC much, but I thought they affected Caps too.

Reply #10 Top

demo bots are a major improvement... whenever im playing tec i end up in a draw during battles....  as soon as demo bots get researched (along with antimatter upgrades) i suddenly end up barely losing ships and killing the enemy....

 

demo bots are a must-have abiltiy for tec

 

 

tough this thread raised me a Q...

what about hoshiko's repair ability,  i heard it stacked.. (tough it obviously doesnt out of numerous tests)

whenever you order a group of hóshiko's to repair something will the AI automatically send the closest target?  or at random?

hoshiko's auto-repair can be helpfull but more often then not they all move away from teh fleet to repair 1 gauss turret (all of them having the same turret targeted for repair) or repair bay hafway down the grav-well  as a TEC i have to stay close to my hoshikos and keep an eye on them for any suspicious movement (and then cancel that auto-order when they r moving away)

Reply #11 Top

Dang, this opened up alot of good information and discussion.  Thanks.  I like demobots fine but what I really wanted to do was keep my SB afloat.  Wouldn't it make sense to have 1 or 2 Hoshikos in each fleet for fleet repair instead of a fleet of Hoshikos unless there was a concern about an abilty like the Marza missle swarm etc, that might damage a lot of the ships in the same fleet at the same time?  Otherwise if the enemy is focus firing at one ship at a time one Hoshiko is as good as 20, assuming it does not run out of antimatter prior to repairing its target.

Wow, this helped alot

combined with the cobalt and cielo it makes for a dream team of statfuckery.
End of quote
, oh, why would this combo be particulary useful?

Reply #12 Top

Demo Bots affect Frigates and Cruisers. So they are extremely effective to reduce the # of HC your enemy can focus fire with. Again they dont healing does not stack. So you could just have 1 or 2 Hoshikos would be effective for most fleets if your enemy is focus firing. Also if your woried about keeping a starbase up and running also keep a Cielo near by for Embolded. It give 2.5 sheild regen with ability PLUS 10% increased weapon fire rate.

But the true power of the Hoshikos is not just in their healing ablility, but in their Demo Bots.

Reply #13 Top

Wouldn't it make sense to have 1 or 2 Hoshikos in each fleet for fleet repair instead of a fleet of Hoshikos unless there was a concern about an abilty like the Marza missle swarm etc, that might damage a lot of the ships in the same fleet at the same time? Otherwise if the enemy is focus firing at one ship at a time one Hoshiko is as good as 20, assuming it does not run out of antimatter prior to repairing its target.
End of quote

It's pretty rare for only one ship to be getting damaged, and only a few hoshikos for the fleet *would* run out of antimatter very quickly. Having a bunch of them spreads out the repair use since the different ships take their turns while others are cooling down, and AI light frigates like to go after support ships (supports and carriers are their primary targets) so in a big enough fight, the 1-2 hoshikos won't last very long :P

Obviously, if you're playing against a human opponent, they'd just primary those hoshikos and they wouldn't get anything done at all.

 

So you could just have 1 or 2 Hoshikos would be effective for most fleets if your enemy is focus firing.
End of quote

Except if you only have 1-2, then your enemy would just focus fire *them* first since it's effortless to destroy them. It only makes sense to not primary Hoshikos if there are lots of them, since wile you're trying to blow them up, you're not reducing any incoming damage.

Reply #14 Top
Like others have said, it's rare for multiple ships to take damage. However, it's VERY common for all the enemy ships to be firing. Demo bots work great because a swarm of Hoshinkos can shut down an enemy fleet. You won't need many repair bots if your incoming damage is shut down.