Your "Ideal" Fleet: 100 ships for any race

Im curious as to what people would consider they're "ideal" fleet. 

I personally am not sure can't decide which ships i would weigh more then others.

 

Rules:

1. If you had to pick no "depends on the situation." posts, please

2. If you HAVE to say 100 carriers or 100 Heavy cruisers go ahead but, explain why.

3. Limited to 3 Cap ships, assume lvl6 for all.

4. Assume ALL military research is done.

17,358 views 29 replies
Reply #1 Top

3 Marzas, a bunch of support cruisers from every race, and a cluster of flak.

Reply #2 Top

1 Kol 1 Dunvo 1 Marza 20 Hoshikos 20 Ariea Drone Host(3 SC slots) 20 HC (TEC or Vasari) 20 Flak (TEC) 7 Cielo cruisers 10 Javilas 

Reply #3 Top

70 vasari HCs and 30 carriers with fighters only because the fighters protect the HCs from bombers so the fleet can kill almost anything including fully upgraded starbases.

Reply #4 Top

oh come on now Ryat, at least stick to one faction. 

 

ima be a rebel and say 2 Kols, 1 Dunov, and the usual TEC frigate support (like 40 carriers, 30 kodiaks, 20 hoshis, 10 cielos)

 

reason being you get some hilarious results with Flux Field and Kol's. you can just spam the crap out of either the Rail Gun or the Flak Burst.

 

Rail Gun spam is the fastest way I know of to take out cap ships (well, a ton of bombers works better, but i'm just assuming thats not gonna get through against an enemy with 40 carriers of his own). Flak Burst spam is the fastest way I can think of to take out enemy squadron swarms that are sure to prop up in a giant fleet vs. giant fleet situation. 

Reply #5 Top

1 radience, 1 mothership, 1 revelation, 30 iliums, 30 crusaders, 20 carriers, 5 adjudicators and a bunch of support ships.

Reply #6 Top

The big factor here is that we're talking about 100 ships, not 100 command of ships, so there's no penalty for picking the highest cost / command value ships.  This leaves many of the low command ships less useful than they are in reality, and makes some units like drone hosts harder, if not impossible, to counter.   There's no frigate or cruiser in the game that can take on a drone host in a 1 on 1 battle.  You typically need one flak frigate per squad, which is not possible with the rules dictated in this thread.  I don't think there's any combat frigate or cruiser that comes anywhere near the drone host, so my army would be all drone hosts and support cruisers.  Given so many carriers, I think mostly guardians is the right choice.

 

So, for caps, I'm a bit conflicted.  My first thought was holy trinity:  the mothership, halcyon, and radiance.  However, given the huge amount of SC, I'm thinking a rapture would be a good idea.  However, I don't know what to kick out.  I need the mothership for shield regen, the radiance for interruption, and Halcyon for strike craft supremacy, which is absolutely critical for this strategy.   Aside from that, I'll take 85 drone hosts and balance them out with 15 guardians.  My reasoning is quite simple: yes, cost for cost drone hosts will get slaughtered by a balanced army, but by picking mostly drone hosts, the total cost of my army is WAY higher than the other ones described here.  This army is more powerful by sheer attrician.  Yes, I'd need to be careful of Kol and other anti-SC capitals, but so long as I'm not stupid there's nothing in the game that can win when they're actually outnumbered by drone hosts.

Reply #7 Top

I'm a bit surprised no one here has included a small group of subverters.  Even 5 can turn a rather large fleet into nothing more than paper weights for quite a long durations.

Reply #8 Top

What's the highest dps capship?  A Marza?  I suppose 100 Marzas would be the answer.

Reply #9 Top

give 16 caps... that's it

.... then bring all other 100 ships dream team..... ill blow them to pieces }:)

Reply #10 Top

Quoting Agent, reply 8
What's the highest dps capship?  A Marza?  I suppose 100 Marzas would be the answer.
End of Agent's quote

 

well... excpet u.... (:omg: 100 marzas....  hope they are all lvl 1....

Reply #11 Top

:typo:  it hurts me read some of these

Reply #12 Top

100 Migrators with Starbase Research and whole load of monies hahaa

Can you imagine the carnage if it was a team game 5v5 , and there are 4 enemies preoccupied with 4 of your allies.

Reply #13 Top

I vote 2 skiranta carriers, 2 kortuls, 84 carriers, 6 subverters, and 6 overseers.  All ships outfitted with bombers.  

PWNED.

Oh, and if I can mix in ships from other races, I would replace 4 carriers and 2 overseers with 4 hoshikos and 2 gaurdians.

Reply #14 Top

I would say 2 kols(flank brust) 1 marza (missle berggal) and 43 hoshi along with 44 command cruiser and lastly 10 flanck ships(tec)

Reply #15 Top

Quoting transitive, reply 4
oh come on now Ryat, at least stick to one faction. 
End of transitive's quote

He said of any race so I ran with it:P

did not specify that I had to stay in the same faction

Reply #16 Top

progen, radiance, halcyon, 40 drone hosts, 20 flak, 20 guardians, and 17 disciples for antimatter transfer

Reply #17 Top

-> create fleet -> tight formation -> engagement range "local"

progenitor (shield regen3 nothing else) fighters

halcyon (AoE SC knockback-kill)

RAPTURE !! (+% dmg for all SC)

37 Aeria (2:1 fighter bomber ratio)

20 Guardians (with pushback)

7 dominas (repair but mostly dispell)

3 Crusader (only for ruthlesness)

30 Illus (long range upgrade)

 

maybe cancle the illus and put all Aerias in

Reply #18 Top

Antorak Marauder, Skirantra Carrier, and Halcyon carrier, with 5 Guardians, 17 Hoskikos, 5 Subjugators, and 70 Aeria Drone Hosts.  Commence running around the grav well with a speed boost, ignoring PJIs, Repulsing LFs, TK Pushing enemy strike craft, while the Skirantra, Hoshikos, and Subjugators heal up any damage that actually managed to get through.

Reply #19 Top

maybe cancle the illus and put all Aerias in

End of quote

I was considering illuminators, too, but the simple question is this:  three beam attacks, or there strike craft squads?  It's tough to get over the 20 command drone host gag reflex, but in this case we have to presume that illums are of equal cost to carriers, in which case I see no real role for them.

Reply #20 Top

you will have a lot of fighters .. so you wouldn't deal alot dmg vs caps

so if your enemy brings some flak ~20-30

sooner or later you will be sitting with no firepower and flying around with all the carriers

Reply #21 Top

i want 2 dunov, 1 marza, 60 flak and 40 hoshi's. because, in the end, there is nothing better to stall, annoy and piss off an enemy than lots and lots of flak with a really hard-to-kill marza climbing to lvl 6 in the middle :p

 

Reply #22 Top

Lets try to keep to one faction only shall we Ryat? XD

Reply #23 Top

you will have a lot of fighters .. so you wouldn't deal alot dmg vs caps

so if your enemy brings some flak ~20-30

End of quote

With drone hosts, I'd go with 2 fighters - 1 bomber.  It should also be noted that even with only fighters a drone host will defeat any flak frigate in a 1v1 fight.  Command-wise, you get multiple (5 for most factions, IIRC) flaks per drone host, but under the rules described above this doesn't happen.  It's 1 drone host to 1 flak, and drone hosts win that.

Reply #24 Top

Quoting Attila464, reply 22
Lets try to keep to one faction only shall we Ryat?
End of Attila464's quote

Like everyone else?

Quoting Tohron, reply 18
Antorak Marauder, Skirantra Carrier, and Halcyon carrier, with 5 Guardians, 17 Hoskikos, 5 Subjugators, and 70 Aeria Drone Hosts.  Commence running around the grav well with a speed boost, ignoring PJIs, Repulsing LFs, TK Pushing enemy strike craft, while the Skirantra, Hoshikos, and Subjugators heal up any damage that actually managed to get through.
End of Tohron's quote

Quoting Bobucles, reply 1
3 Marzas, a bunch of support cruisers from every race, and a cluster of flak.
End of Bobucles's quote

Sorry :blush:

Reply #25 Top

For a balanced fleet:1 Akkan, 2 Kols, 27 Hoshikos, 10 Carriers, 30 LRM, 30 Flak

Akkan would have level 3 range boost, both Kols would have level 3 flak, carriers 2 bombers each.

Would be set to hold position with Akkan in the center and Kol on each side a bit ahead.  LRMs would be clustered around the Akkan and behind the Kols, the carriers would be at the back.  The Flak would have 4 on each side of the Akkan with the remaining 22 in a circle around the fleet but still within range for the range boost from the Akkan.  The repair cruisers would be spread evenly through the fleet.

The two Kols firing their flak at the same time should be albe to make a significant dent in any strikecraft attack.  The flak with the range boost should be able to finish off what is left of the strikecraft.  With range research and cluster warhead plus the range boost from the Akkan the LRMs will outrange anything except for a similar combination.  The bomber may lure fighters to attack them instead of the LRMs, if not they should be able to do a bit of damage the enemy.  With the fleet set to hold position, the only choices are to try and overwhelm it with stikecraft or go and attack it resulting in it getting the first shot due the range boost.

Maybe drop 7-10 Hoshikos for more Carriers, some Kodiacs or a command cruiser or two, if permited drop 1 for a constructor to build a starbase behind the fleet and get defense, shipsyard and docking boom upgrades.

The LRMs would be droped for heavy cruisers, but that would cost the fleet a bit of range.

Unbalanced: 3 Kols, 97 carriers with fighters.

Maybe unbalanced: 1 Akkan, 2 Marza, 97 cobalts.  Use armistance to get into the middile of an enemy fleet, when it ends the Cobalts should reek havok with sabotage reactor and the Marzas can missile barrage.  Ideally, the cobalts will use sabotage reactor on all ships that can interupt the missile barages.  Of crouse, that all depends on the cobalts getting off sabotage reactor before they are destroyed.