coding is not really that hard just something that requires a lot of trial and error. i suppose not all of us take particular interest in it though. it would be kinda helpfull if you mentioned what exactly you wanted coaded though.
My problem is im new to sins moding and dont know what to ALL to edit to make any code work. Ive tryed renameing a few stock game abilitys just to see what it does and get nothing but mini dumps. Some of the stock abilitys just need a name change to work.
Other "stuff" i would like to see in a Bsg mod would be
Cylons the tos Raiders should have a ability to evolve in to a new heavy raider - research{i dont know if its possable to swich models in game}
Raiders should have a ability to boost speed in game
Raiders should have a ability to stun / disable mrk 7 vipers and Raptors
Heavy raiders should have ability to stun/disable mid sized craft like colonial 1
Cylon frigets and base ships should have a ability to stun {NEW} battlestars and other new colonial craft {and create raiders and heavy raiders - research}
Cylon Reserection ship should have ability to create new forces in game like raiders heavy raiders and mid sized frigets etc. Be a moveing friget yard in a sence?
Cylon Hub should have ability to create reserection ship and heavy forces and base ships. Moveing Capship yard? <If that cant be done then maybe with a hub near the shipyard you dont have to pay to "spawn" dead frigets and craft its a freeby ability ship or something.
Colonials All colonials ships have atleast 1 fighter group.
Colonials should get gun improvements on each ship larger ships end up geting nukes smaller ships get better ftl drives and speed boosts and faster fireing rates. or whatever.
Ships like the tylithinm transport should have ability to increase its fuel load and it should be fast and quick to refuel.
Teals run out of fuel ability might work there.
The construction platform should be a quick repair bot like the stock tec unit and can create small numbers of vipers.
The pegsus should be able to construct mrk 7 mrk2 vipers and raptors.
Galactia should be able to create the blackbird and tos mrk1 vipers.
These are just my lame ideas i want more from BSG fans out there its their mod not mine
im just getin it off the ground.
I have a Mix of TOS ,NEW and fan designed models for the mod. I have way to many to choose from.
I need to know how many frigets- capships - stations etc that one can put in 1 slot? Am i stuck with 5 cap ships or can i put in the max slots the game ui shows? Not entrenchment yet.