What's this I hear about the AI being able to surrender?

So I heard Ironclad had taught the AI how to surrender. I don't think they have. Has anyone seen this happening? I had a game just now where I played on a very small map, immediately rushed the AI's only planet, destroyed their fleet and their capital ship, then took out all their production facilities and destroyed 3 of their 4 mining buildings. At this point I pulled my fleet back and waited. There was absolutely no way for the AI to get back into the game, and they didn't seem to be trying even, but still they refused to surrender.

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Reply #1 Top

I've had it happen many times so far. The AI tends to surrender if you capture thier capital. Otherwise they will only give up if the odds are really really hopeless.

Reply #2 Top

They have surrendered to me.

 

I pushed them back to their home world, jumped in and took care of what fleet they had left, then they gave up.  I kept playing and destroyed their homeworld anyway.

Reply #3 Top

When it says they were defeated while you are still chewing on the first third of their holdings...they surrendered. Happens a lot if they lose lots of ships and dont kill a lot of yours.

Reply #4 Top

i've had them quit on a multi-star map before i even moved into their main system.

Reply #5 Top

I have had it several times where you get the broken picuter in dipolmacy tab and i notice they stop moving thier fleets and will not build any new. They still control planets and have ships but to me they seem more like the miltia you find around planets at the start of the game.

Reply #6 Top

They quite frequently surrender when you take their homeworld and they have an unfortified asteroid behind it.

Reply #7 Top

I have played 7 games vs the Hard AI and each time as soon as the AI loses its main plant is gives up even though it had at least 30 plants left and yes the rest of its fleet becomes nurtuals. I hope they fix this in the next patch.

Reply #8 Top

To be honst, I was playing an insane game of 9 unfair ai, it didn't give up until I hit their last planet. However, they didn't surrender individually each time I defeated their fleet and all of their planets.

Reply #9 Top

In 1.16 SoaSE and 1.02 SoaSE Entrenchment the AI no longer surrenders as easily as in the patch before. It happens less frequently now, and it surrenders later and under more reasonable conditions. I did not notice Blackwolfs "capital planet los -> surrender" issue, as the AI continued to fight in my latest 1.02 game. It still seems to have some issue, when I read the different reports in this thread.

Reply #10 Top

Quoting Matthew, reply 5
I have had it several times where you get the broken picuter in dipolmacy tab and i notice they stop moving thier fleets and will not build any new. They still control planets and have ships but to me they seem more like the miltia you find around planets at the start of the game.
End of Matthew's quote

I was wondering WTH was going on. Huge map, 9 AI's, hard difficulty. They had 9 planets, and an entire system to themselves. Just like you said, broken picture on the diplomacy tab. I figured they got wiped, but scouts kept reporting planets under their control and large fleets in their systems.

Reply #11 Top

I wish you could enable or disable surrenders....  Or can you??

Reply #12 Top

I have already sent a question to [email protected] on this issue here is the portion for this issue and their response:

Also in the saved game I sent you the resources where messed up before the computer player gave up. I was just trying to get more planets messed up in resources. And if you look at the computer player he has at least 10 planets probably more I haven't sent out scouts since close to the beginning of the game. Why did it surrender? Just another bug I have noticed this before but never this bad.

Here is their response:

"AI players have surrender thresholds that factor in relative fleet size, income rate, number of planets compared to the player, and fraction of their own planets they have lost; it is likely that these thresholds were satisfied once you started taking their planets."

This seems not to be correct since I have seen the AI surrender with a decent sized fleet still and over 20 planets, but as far as ironclad is concerned they are not planning a patch for this.

Reply #13 Top

They have surrendered to me after I crushed every single ship they had, which they stupidly massed into one fleet. I had about three more planets than the computer. Either hard or unfair AI.

Reply #14 Top

None of this agrees with what I've been observing in Sins 1.16/Entrenchment 1.02 so far. Even when massively behind the player, the AI does not surrender. I've literally had a situation of me owning 14 planets against the AI being stranded with no fleet on only their home planet, with their resource asteroids bare and no orbital structures whatsoever, and still the AI would not surrender.

 

I wonder if the routines that decide whether or not the AI surrenders could somehow be exposed to modders? I'd have a go at it for sure. Maybe all that's missing is a little bit of fine-tuning.

Reply #15 Top

sometimes the ai surrenders and you dont get any messages, one time i had a whole chain surrender and i dident realize it for hours till i went to the diplomacy screen and saw broken glass everywhere. i dunno if this has been fixed or not tho, i havent had many games lately that went to the end

Reply #16 Top

 in sins 1.16 and entrench 1.02, the ai is still messed up. i was playing a 5 star custom map, and i had just finished crushing the very last construction ship of the first race (vasari) before heading off to a new system to take out another. id been sending scouts, so i new this system had only a few enemy plants colonized (i had done only 2 ai + me in the 5 star map, just to check it out :D ) so i phased in on one of the three planets the advent had, and they immediately surrendered.

1) i had not even started attacking the planet.

2) this was not its home planet, not even its home star system!

3) something needs to be done

EDIT: to be honest, they were on medium, but still, this was just not right.

Reply #17 Top

I'd like to be able to turn off AI surrender.  It happens to me all the damn time.  Very annoying.

Reply #18 Top

Quoting sbradfor, reply 17
I'd like to be able to turn off AI surrender.  It happens to me all the damn time.  Very annoying.
End of sbradfor's quote

 

Another vote for this.  Give us the option to disable surrender.  Cool for some people, not for me.  I'm tired of taking AI #1's homeworld only to have #2 throw in the towel with them when their combined might is still greater than mine.

 

Reply #19 Top

they also surrendered to me when i was playing on the huge multi map i captured all the galaxies but the middle one & fortified the there wormholes & star so they were trapped inside & i built a deliverance engine(advent) on most of my planets & they surrendered after about 30min of galactic fire.

Reply #20 Top
Quoting sbradfor, reply 17
I'd like to be able to turn off AI surrender.  It happens to me all the damn time.  Very annoying.
End of sbradfor's quote
Same here. I see the point of having it but it's definitely not a feature for everyone.
Having you demand surrenders from the AI instead of getting them handed to you would be a much better solution.
Reply #21 Top

I am just now playing against 9 ai , " hard " , in 5 systems, 1.16 and 1.02 , one " surrendered"  , but it kept on playing as if nothing happened ! 

Reply #22 Top

Ahhh this is wierd...

I had a multiplayer game, where we had a player in the pocket position inbetween myself and allies , It was right at the start and he had just captured his first asteroid with the Egg Cap.

He then minidumped (confirmed) , and the AI immediately surrendered forcing the game into 3v4 , which was mildly annoying.

Reply #23 Top

It happens to me to! I shot one of the AIs planet with the Vasari cannon and they surrendered even though they still had a massive fleet, their home planet, and about 5 other planets. It is annoying and id like to see ironclad/stardock fix it.

Reply #24 Top

In 1.16, I was playing on an absolutely huge custom map, and I spammed Novaliths and shoved three fleets along with a bunch of insurrections because of the research deep into their territory.  While they weren't attacking, it took them 2 hours to figure out they were dead. 

Reply #25 Top

Yeah, they need to give us a victory condition: Standard, same that it is now; Economic, get a certian number or upkeep/sec of Credits, Metal, and/or Crystal; Domination, eliminate all enemy planets or ships. And possibly more.

After using only Deleverance Engines on an opponet, and only overthrowing one planet, which was an adjacent to their home planet. I do agree that it's annoying, and this would make alot of us not annoyed..