Your Thoughts On Scouts & Timed Explosives? Good / Bad???

Do they have a use?  Build 100 Scouts with them and Use them on Enemy Structures?

Does this work?  What is a QUICK WAY to destroy Planets and Structures after their Fleet has been Defeated?  Thoughts / Ideas, Please?

10,935 views 13 replies
Reply #1 Top

It's a harass tool.  Get some scouts in behind enemy lines and destroy structures.  They either need to put up some hanger defenses to chase down your scouts or live with losing a lab every five minutes or so.  It's not bad if you actually have five to ten scouts running around, but if you only have one or two you won't destroy anything, just damage it.

So, overall, it's mediocre.  You either commit to using it extensively or don't research it at all.  Way better than Advent's martyrdom, in any case.

 

As for quickly destroying orbital structures so you can move on, you're best off by having some bomber squadrons in your carriers.  Cleans up structures quickly and cleanly.

Reply #2 Top

It never seemed very useful to me. Even if you attack with 40 scouts at once they tend to stack thier explosives on just a few structures. It gets rid of frigate factories and the like very effectively but to get the most out of the skill you really have to go in and target stuff manually.

It would be a much better skill if scouts used it in a "drive by" fashion the same way they drop sensor probes.

Reply #3 Top

to get the most out of the skill you really have to go in and target stuff manually.
End of quote

That's true of almost every ability in the game.  The auto-cast AI isn't very good, so you really have to be ready to manage manually.  If you aren't ready to do that, the ability is largely worthless.

Reply #4 Top

such as how the MB gets so many ships when used corectly, by a person and not the ai. the ai will use it evey chance it gets to destroy even a few vessles.

IIRC ive used the scout's timed explosives once, and that was against the ai. the timed explosives seems useless to me.

Reply #5 Top

You need several scouts using explosives to make it lethal against the target structure.  You have to kill, otherwise it's not useful.  This means you need several scouts, and you need to coordinate their attak.  If you don't want to do this, don't bother with the ability.  If you do have the time and effort to do this management, it's a decent ability to use.

Reply #6 Top

Quoting Darvin3, reply 3

to get the most out of the skill you really have to go in and target stuff manually.
That's true of almost every ability in the game.  The auto-cast AI isn't very good, so you really have to be ready to manage manually.  If you aren't ready to do that, the ability is largely worthless.
End of Darvin3's quote

That said, if the AI is too stupid for a human to rely on it. It also means the AI is too stupid to be a reliable opponent to a human.

It seems the only criteria scouts have for selecting a target is location. 50 scouts will all target a single turret, even if the kostura behind it is more threatening.

Reply #7 Top

That said, if the AI is too stupid for a human to rely on it. It also means the AI is too stupid to be a reliable opponent to a human.
End of quote

Very much so.  The AI is largely an incompetent opponent capable of only the most basic strategies.  It mismanages its resources and fleet and depends on a hefty resource cheat on higher difficulties to have any chance of beating a human player.  I've yet to see a RTS with a great AI. 

Auto-cast is just a symptom of a larger problem, and that is an AI that is incapable of even considering the larger picture.

Reply #8 Top

Quoting Tamren, reply 6
Quoting Darvin3, reply 3
to get the most out of the skill you really have to go in and target stuff manually.
That's true of almost every ability in the game.  The auto-cast AI isn't very good, so you really have to be ready to manage manually.  If you aren't ready to do that, the ability is largely worthless.

That said, if the AI is too stupid for a human to rely on it. It also means the AI is too stupid to be a reliable opponent to a human.

It seems the only criteria scouts have for selecting a target is location. 50 scouts will all target a single turret, even if the kostura behind it is more threatening.
End of Tamren's quote

 

 

from the scouts point of view, the kostura is a sheep. it does nothing aganst them.

The turret however will kill hem so they kill it first. so they can kill the kostura without, yknow, getting killed.

Reply #9 Top

I guess the real flaw of the AI is that it is unable to think strategically in regards to fleet actions. It only thinks in terms of "whats the biggest threat" "Do I have vision? If no send a unit" etc.

Just today for example the AI was massing up a fleet to siege one of my planets. This one was heavily defended with a fully upgraded starbase. Around the starbase were 2 hangars, 2 repair bays and 13 beam turrets. The AI started by sending single ships in to scout out my planet. At first these were scouts. But then it started sending single ships like cobalts and a javelis. They arrived alone and all of the strike craft would pounce on them. For some unfathomable reason the AI then sent in a level 7 Dunov alone with its supporting fleet sitting in place doing nothing! The Dunov then charged my starbase and met with so much beam spam it didn't survive 30 seconds.

The AI relatively smart when it comes to seperate tactical engagements but when it has to tie multiple tactical scenarions into a larger strategic plan it just falls flat.

Reply #10 Top

Hence, Darvin3's response;

Quoting Darvin3, reply 7
AI that is incapable of even considering the larger picture.
End of Darvin3's quote

The Kostura may not be a local threat to the scouts, but it sure as hell is outside of that well.  What's a few scouts compared to losing a planet, or giving the Vasari a backdoor jump node? (If your using Entrencment, the Kostura cannon creates a jump node at the well that was hit by it.)

Reply #11 Top

Timed explosives is quite exceptional if you mixed a few scouts with your attacking fleet.  Use them to hit a few lightly guarded structures so the fleet can focus fire on the defences and quickly wipe out the damaged structures later.

 

To quickly wipe out a planet, bring seige frigates.

Reply #12 Top

Quoting Darvin3, reply 7

 I've yet to see a RTS with a great AI. 
End of Darvin3's quote

 

Try Rise Of Nations ! :thumbsup:

 

Reply #13 Top

Quoting RS-fx, reply 12



Quoting Darvin3,
reply 7

 I've yet to see a RTS with a great AI. 



 

Try Rise Of Nations !

 
End of RS-fx's quote

RoN was/is the greatest strategy game of our time (arguably the best RTS as well).