Quoting TFL BigBANGtheory,
Truly? I wonder in what way, sure a B5 mod for Sins can't completely mimic the series, but it can come very close to the real thing.
I started off thinking so like you, then I discovered what I wanted to achieve wasn't possible. I think perhaps my expectations were too high for the present time that is.
FYI I intend to take a look at the possibility of converting the Vasari Phase Stabiliser into a B5 Jumpgate, if successful I will share the results and method with you. I also want to revisit texture animation regarding B5 ships the Fraiser brothers mentioned something in a post the other week (which I had forgotten about) which gave me reason to believe there was some merit in pursuing this further.
Great to know I'm not the only one working on B5 stuff for Sins. [e digicons]^_^[/e] As for the latter, I also have explored the Vasari Phase Gate to use as a possible Jumpgate. Unfortunately the Phase Stabiliser ability basically gives a buff to the entire gravity-well to be a viable end-point for another planet with a Phase Gate, and so it will stay a bit "abstract", i.e. no ships will actually form a jumppoint inside or even near the Phase Gate.
I am currently toying with 3 possible workable idea's to try and approach B5's jumpgate-system: The first one is to make the normal phaselanes between planets conventional travel, and therefor really slow, with certain ships (for example the EA Explorer-class) being able to construct Jump Gates that allow for the much faster hyperspace travel.
The second one is to make the normal phaselanes between planets conventional travel as well, but adding a neutral&capturable Phase gate cq Jump Gate to every planet. Ideally one would have buildable capturable Jump Gates, but that doesn't seem to be possible.
The third one is the most unlikely to succeed, and is to somehow change the phase stabilizer ability to act as a starting-point instead of the current end-point, theoretically allowing travel to anywhere from a planet with a jumpgate. (edit: as I suspected hardcoded and as far as I can see impossible to do. I've spend an entire evening trying to get it to work, including trying to implement it as a passive ability on planets, but to no avail)
I'll post an update when I find out which of the 3 are truly workable.