As far as my part is concerned, I opted for using the phasegates, because building jumpgates this way gives you a huge advantage especially on big maps. I also use this ability to open a jumppoint (which means that you can't jump to any system so far - working on this) but to every other Hyperspace Entry / Exit. Phasetravel this way is immensly accelerated.
The only limitations are:
Cannot use Hyperspacejump to distant star system
Cannot make hyperspace exit animation
I made use of the ability to lower the grav well when forming a jumppoint
Jumppoint animations for all ships in a radius of the caster (till hyperspace exit - if someone knows how to make them static i.e. not to rotate when the caster ship rotates I would appreciate your help)
Jumpgate as a Planetmodule
Jumpgate as a Starbase
Jumpgate opening animation, including flashing lights (though one problem: when I load a savegame, the animation no longer displays until I deactivate and reactivate the jumpgate)
Ships have Jumpengine dependent on Bab5 specs.
Completely redone Textures (from my first pics)
BTW, I am using ENB Series for the game therefore the mod may look different on your system.
I'm using this version + config:
Homepage of ENB Series
Credits, where credits are due!