So Lord Tareq, not to be sarcastic, but what did you do after all? You did not release any information (not even to me), all I have from you is a model of a Sharlin from some other person, no reply to most of my messages and no information on what you were working on. No detailled roadmap, no ability to create models, no sustained interest, no dedication. We have had enough people boasting to do a mod and then delivering nothing at all. Next time you consider doing a mod perhaps you should at least try to evaluate the work ahead of you and then decide if and when you make public to do such a great undertaking! I never expected to do it alone, I never even said I would do any models, but at least I kept the community informed about my progress, which leads me to believe that your age and qualification is under no circumstances and in any way sufficient for managing a project that huge!
Sorry to say this in such a tone on your own forum entry, but to leave me hanging in the air after you initiated it is like a child wanting something an then discovering that it cannot do it without sacrifices and dedication.
Yes, the SOASE engine is not suitable to do all the things one would want it to do, especially in relation to B5. But what kind of leverage do you think you have when a dev sees that instead of trying to work it out or solve it with support from the devs, you just abandon it without showing any kind of prove that you have done anything at all?
Anyone wants to help me still? Or just some innocent bystanders waiting for the work to do itself? People, its your mod too! If you want it done, help me! Help yourself! I couldn't do it as a two men team and I sure as hell can't do all of this alone (in a sensible timeframe)
Someone who does the modelling (or part of it)
Someone doing the texturing (or part of it)
Research tree (I have suggestions for the parts to be able to research, as well as a timeline for what is needed in which order to get the specific research)
Icons of Buttons, Icons of Research, HUD themes, music, sounds
Special abilities (part of)
What I'm at:
EA Fleet is mostly converted (stats wise)
Minbari Capships and Fighters converted
Minbari Frigates at work ATM
Rest of the ship stats and some abilities (Narn, Centari, Shadow, Vorlons)
I will try to upload the files as soon as have finished the Minbari stats for playtesting. this will not include any model (except the jumpgate model)
since the SOASE engine ATM supports only a max of 3 weapons per ship, the weapon emitters will not always correspond to the weapon ports of the series. If you have any dev at hand who is willing to eliminate this hardcoded limit, please get this done (as quickly as possible!!) Also, if there could be support for configuring fire arcs, this woud, be fantastic (cause the main beam on EA ships mostly fires straight ahead, but has no 90 degree fire arc!
Animation support in models would also be a welcome addition, but I suspect too much would need to change for this. Still, if there is an easy way to support this, please get it done!!! (Omega destroyer)
Well then. I will not give up right now (but I do not say I will do all of this alone either)
Hope some of you will answer the question
"Who are you"
with the words: "A man dedicated to Babylon 5"
and not think only of "What do you want"
Thanks for listening. END OF RANT