TEC Cannon Shouting Friendly Planets

Hi,

I just finished playing a massive game against 10 AI and won.  I had 8 of the TEC Super Guns, sorry forgot its name, with auto firing enabled.  After capturing a planet the Guns would continue to bombard the captured planet, and often destroy the whole planet so I woulld have to re-capture it and rebuild everything.  Many times these captured planets would have enemy mines in the gravity field, but not always.  Could the AI see the enemy mines and assume its an enemy planet?

Is this a bug?  Is there anyway to shut off a specific attack?

Still love the game!

Stridefar

15,391 views 8 replies
Reply #1 Top

Probably what happened was that the guns had already shot before you colonized the planet and then hit afterwards.  An allegiance change doesnt stop the shots from hitting (this has happened to me before: I blew up an allys planet b/c he captured it and then the Novalith shot hit it).  If you plan on capturing planets its best to manual fire the Novalith shot or else you risk getting hit with your own gun ;P

Reply #2 Top

Ya, happened to me too.  If a cannon shoots even 1 second before you capture a planet, the "bullet" still keeps heading toward that planet.  It often gets there (cause they travel so slowly) after you have captured it; even after you'll left the well.

Reply #3 Top

Generally the Advent superweapon is the only one that should ever be left on auto-cast.  You should hotkey and manually fire the other types of superweapons.  They just aren't worth that huge cost if left to their own devices to fire randomly.

Reply #4 Top

Quoting Darvin3, reply 3
Generally the Advent superweapon is the only one that should ever be left on auto-cast.  You should hotkey and manually fire the other types of superweapons.  They just aren't worth that huge cost if left to their own devices to fire randomly.
End of Darvin3's quote

I agree, Novalith cannons should be build in pairs and ffs dont put them on autocast. Manually target 1 enemy planet with 2 novalith or 1 novalith for an asteroid (if I remember correctly, Novalith Cannons do 3500 points of damage).

Reply #5 Top

Still that does reveal an underlying problem. Novalith shells fired towards targets that then become friendly should self-destruct before impact.

Reply #6 Top

ok... so to every1 taht will say i'm too lazy.... you are Right i AM!!!

 

here is what i do when i play TEC on a MULTI huge Random ....

 

first of all.... the Novaliths on ur 1st System will shoot at ANYTHING that is unfriendly.... even outside the system itself...

 

so when the shot is fired.... it can take a LOT of time( I timed one that took 13 minutes to hit his target :omg: )      b4 hitting the planet.... so what i do is....LOL.... omg ppl will laugh at me... but hey ... it works...

 

i leave the cannons on Auto cast... and when i capture a New planet, i build the Planetary sheild AND i upgrade the planet health at LEASST 2 times.... b4 doing ANYTHING else..... so if a shot comes by and the planet is already mine.... well... it WILL survive the shot!!!

 

that's how lazy i am Folks

Reply #7 Top

You know was I figured out why I was loosing planets, I did exactly the same thing, that is build the shield first.

I sure hate the idea of having to manage all those cannon.

 

Oh well.  I still won the game.

 

Thanks guys.

Stridefar

Reply #8 Top

No it is fine the way it is.