Question about finish condition types for buffs.
Is there a finish condition type for "caster has left orbit body"?
What I'm trying to do is make the stabilize phase space ability on the Marauder passive, but the problem I ran into was after the ship left the planet it was still a node until the end of time. So I added in a finish condition type of a time limit on the target buff but then every time the time limit is up there's a moment where it's not a node before it re-applies itself so it can throw off the AI into picking a different jump path. I also tried just making it the same buff the module uses but then not only do I get the graphic on my ship which I don't want, the same problem accurred to where the ship left and the planet was still a node and would still be until the ship was destroyed.