I noticed that by gearing the strategy towards XP gain early on I can make a huge gap and then push it to rapidly level to level 20, then hoard massive amounts of gold and buy several artifacts, the sheer overwhelming power resulting is neat, but also beyond what the game was designed for.
For example, if I kill two gods within seconds i get "double smite", a third gets "triple smite", a fourth just gets me "triple smite" again.
Also, no extra points for destroying the enemy citadel during a non conquest game?, for example, i just destroyed it during a "destroy the bunkers" game, but there was no notice of it (where the citadel does 500 damage to anything that hits it everytime it is hit, and has extra health).
Normal game my allied gods are just better than enemy gods, hard game though the OPPOSITE is true, id love if there was an "equal" setting where me and AI gods all get equal money and that the AI on my side is as good as theirs, with neither being stronger.
Also, the minions should not attack the enemy citadel in non qonquest games unless SPECIFICALLY ordered to do so, they all die within moments of assulting it and leave your general undefended.
One last thing, some sort of minion status tracking is desperately needed. first of all, summon priests, minotaurs, and siege archers should have some sort of visual cue to let us know if we are at the max capacity or not. And local minions should as well, ideally there would be a list of all minions and their health on the side, grouped by type, with a #/# showing how many you have now and how many you have max. as it stands i just click to resummon them all every 10 seconds and either get a notice of max capacity reached or actually get them summoned.