Thanks to TohKlidan, Mooster and Calienon!!! I think we've got it!! The flickering and image breakup went away. I kept adjusting the values up (with the thought they would increase as a result of re-sizing them up) and got to a point where the flickering and the image breakup disappeared.
I also am playing on a re-sized map, to keep the planets from being inside the corona field of the star, and some were actually inside the body of the star
Oh my!!! But the re-sized maps do the trick of moving the planets out away from the new re-sized star and it plays normal now.
There are some consequences of this size change of course, one being that the jump behaviour is now back to normal and my z-axis discovery with the jump angles is gone. But that may be a good thing, and i believe that IC had ships rising and falling in combat anyway, so my little discovery wasn't as big a deal as i first thought, haha, but now with the re-sized planets and stars, the galaxy "Feels" HUGE!! Haha, silly maybe i know, but i like how it feels to play in such a large playground. 
Oh also, since i re-spaced the planets out farther to avoid the overlap with the star, the distances to the other planets is now significantly longer, some as much as 4 or 5 times longer. But that is ok too, i dont mind. Feels like "real" travel, haha, but for those who want a fast and down and dirty game, its gonna be hard to get used to.
Also of course it makes the games longer as a consequence, with the longer phase lanes to reach the enemy and perhaps the limited ability to re-inforce (at least quicklly) your forces that are spread out over a much larger system or set of systems.
Anyway, am going to zip HP 0.2 Beta Test and upload it to FileFront and see if anyone wants to give it a try, i will include a re-sized map as well, and then of course i will have to start re-sizing all the maps, unless you make your own in galaxyforge, just make sure to space the planets out a good distance from the planets so as to not overlap, you should be fine. 
I am playing a game now to see how it plays out and if there is anything i missed that still needs to be taken care of.
If you find anything of course give me a yell on the forums and i will take care of it. 
Thanks to everyone, and especially TohKlidan, Mooster and Calienon for there suggestions and help!!! It is wonderful to have this work (at least right now i think it does)
So this mod will be a community mod when i go to 1.0 with their names on the credit list as well.
As a token of my appreciation. 
Take care and keep gaming and keep modding!!! 
Isn't this Great!!!! ???
-Teal