I've been working on StarFall for Vanilla Sins for about a month and a half now, sometimes it seems forever, haha, maybe 2 months, but an idea i had to increase the size of the planets and stars from even sizes of the lovely work of CyberD and DireSaint has led me to branch that part of the mod off into a mod of its own.
I've taken the stock planets and stars, not the work of CyberD or DireSaint and increased their sizes twenty-fold. But there are problems of course, and i'm in areas that are completely new to me, and over my head on some things, maybe even most things, haha, but wanted to create something truely large, that gave a sense of the vastness of open space and the sizes of the bodies that inhabit that space.
Since i'm committing a deal of energy to this aspect of the mod, i've decided to branch it out from the main mod, well... create a new mod with this main difference, and call it the HP mod (for Huge Planets). I know its silly, especially with the problems i've already encountered, but i've re-sized them again, twice as large as before, so now i've gone to twenty times as large as the originals. It looks "BEAUTIFUL"!!! Haha, but now the task of getting it to work.
If anyone wants to jump in and help you are most welcome, it will be a co-created mod, im not a leader or anything, all i can say is i get these off the wall ideas and want to see if i can get it to work. And Team mates would be a wonderful help.
I will be uploading HP Beta 0.1 tonight, with the 20x planets/stars if anyone wants to give it a go. Of course since this project is still in its beta stage (too many problems to be considered workable at present) then of course a lot of people may want to bypass it. Whatever you feel.
But would appreciate anyone's assistance if they want to throw in with me.
I've noticed several things off the bat, especiallyl with the 20x version tonight, it takes quite a while to cover the distance around the planet to engage an enemy. But you know, its kinda cool. And i am getting to like that part of it. That of course and the sheer size of the planets and stars, I know that Sins was a long game to begin with, that was one of the things i think is so very cool, the games aren't knee jerk games, you know, it takes time and strategy and thought, and now, with the increased planet and star sizes it takes even more, haha,
Anyway, give me a holler if you would like to jump in. I dont know how close or far i am from actually getting this workable. The game plays, but there are anomolies, like the grav wells i need to re-size or like the image breakup of the star image and the faricon disappearing and the jump weirdness and the jumbled stars for standard multi-system maps, but some i may be able to correct if i change the size of the map, and some i may be able to change with galaxyforge to re-space the planets and stars. I am hoping, but we will see.
Thanks for listening and hope someone would like to give it a go with me, take care,
Keep Gaming and Keep Modding!!!!