[MOD]Galactic Entrenchment

Here is a mini-mod I made that should make the game more interesting.Give it a run and tell me what you think.

Galactic Entrenchment

Only for entrenchment 1.03

 

Capship changes:
- All capital ships now have 3 weapons.

-All capships gets +200 to H.P and shields, also gets +50 damage to all weapon's sides.Only mazra gets +100 the H.P/Shields and no damage boost.

- Bombing variance of all bombing capable ships increased(changes visual bomb effect).

- All capital carriers start with 1 SC point and gains 1 per level(avent starts with 2).

- Deploy missile and seige turret now have their duration increased over the levels.

Avent-
-Detonate antimatter also does some minor direct damage to hull.

-Energy Absorption now gives a slight mitigation bonus.

-Taunt now restores Hp and gives a turn rate boost.

-Vertigo and Malice now requires no targetting.(AOE)

-Clairvoyance now replaced with Deploy Support Barge. The support barge has clairvoyance and gains new abilities with research.

-Guidance and provoke hysteria now switched; Guidance is now a ultimate ability that cutdown cooldown, anitmatter use and increases phase missile block for a limited time while provoke  hysteria has been nerfed (but gains strength with levels). guidance now also affects starbases.

-Telekinetic push gets increased range and reduced A.M over levels.

-Adept anima now merged with concentration aura (now battle meditation), which also gives extra bonuses now.

-Anima tempest in now a regular ability. It is replaced by a passive ultimate ability, Anima Harmony which grants more bonuses to the carrier's SC.


TEC-
- Missile Platforms now also have the cluster warheads ability (research).

-Akkan's colonise provides 1/3/5 extractors instead of 0/1/2.

-Akkan's targeting uplink also gives a small damage bonus.

-Kol's Railgun ability increase in range with levels and also drops target's armor rating.

-Mazra's Missile barrage now has a maximum target limit of 30. MB's Missiles gets own particle effect.

-Finest hour gives more bonuses.

-Adaptive shield gives a small mitigation bonus.

-Carrier's Embargo replaced with Evasive manouvers, which makes friendly SC's harder to hit.

-Akkan loses ion bolt and gets embargo.

-Dunov loses Emp bomb and gets ion bolt.

-Shield restore boosts mitigation for a limited time as per description.

-Ion bolt drains and amount of shield from target.

-Magnetize now drains a bit of antimatter.


Vasari-
-Disruptive strikes now switched with reactive nanites.

-Carrier's clone frigate now replaced with volatile nanites.

-Kortul gets E.M.P as ultimate ability.(Disables enemy ships for a limited time)

-Jam weapons also disables engines and regeneration of SC.

-Deploy bombers now replaced with scramble reserves, which adds extra SC per squad instantly for a limited time.

-Tweaked microphasing aura.

- Seige Platforms now have an ability called crash, which causes the platform to crash into the planet, causing damage.

-Vulkoras's missile swarm now stop regeneration and reduce chance of phase missile block for a brief time.

-Antorak's subversion removed and replaced with new ability, Amplify Missile Phasing. This ability further increases the chance of phase missiles ignoring shields.

-Antorak's distort gravity now also modifes angular thrust, huperspace charge up rate and hyperspace speed.

-Deploy seige platform now deploys 2 platforms at lvl 3.


Changes:
-Reduced cost and cooldown time for Fleet Beacon(Phase Stabilizer)

-Vasari superweapon can now stack the disable time for ships and structures.It can also be fired at friendly planets.

-Avent's deliverance signal's culture spread rate has been increased 4 times. the damage bonus also stacks. The superweapon can also now be fired on friendly planets.

-Argonev's resupply also affects the starbase.

-Fixed disruptive stikes.

-Hyperspace jump angle reduced to 25.

-All superweapons now take 15 tac slots.

-TEC and Avent starbases get 10 upgrade instead of 8.

-Starbase hangar upgrades increase in increments of 5.

-SC's now actually move and attack like SC.

-Synergy loses shield points, but gains range and stackability.

-Deploy Seige turret Ability tweaked.


New Units:
TEC:Heavy fighter:Costs AM to replace, counter for anti-module units.

Vasari:Planetary assault bomber:Costs AM to replace, heavy bomber with an anti-module attack.



Credits:
Bailknight: for some particle files from his mod(if u dont want me to use them, let me know and I will remove it).
I might have used some of ManSh00ter's files (cant remember), so credits to him just in case.

 

 

http://rapidshare.com/files/249420036/Galactic_Entrenchment.rar

http://www.megaupload.com/?d=28OWSPDW

7,119 views 10 replies
Reply #2 Top

what version of entrenchment is it for?
End of quote

Its for 1.02.

Lots of interesting changes. I especially like the changes to Rail Gun and the Artefact boost.

Reply #3 Top

:)  Sounds very Awesome!!  Will have to give this one a go!  Any other changes on the horizon?  Or moving on to a new project?

-Teal

 

Reply #4 Top

more changes coming in the near future

Reply #5 Top

Link is not working? Something about it can only be dl 10 times.

Reply #6 Top

Yeah, I wouldn't mind trying this but I get the file limit has been reached page as well.

Reply #7 Top

new link

Reply #8 Top

One item to make a note of, after researching arctic / volcanic exploitation, those planet types are still uncolonizable.

I found this playing the TEC, not sure if the other factions are effected by this as well.

Reply #9 Top

^^^

not sure about that one....didnt modify any of those abilities.....ill look into it

Reply #10 Top

mod updated for entrenchment 1.03