Mod proposal: Tombstone mod

I got this game 3 weeks ago and it's really fun.  I like how it keeps track of everything at the end (even the clicks you made!)  However, as I went through the manual, I noticed something: the crew complements are huge! 1,500 people on a colony ship, 6,000 on a capital ship, 900 on a support cruiser, etc.

 

My proposal is that these numbers are tallied up and at the end of the game there are 3 new catagories under a new "Deaths" main catagory:

1. The number of deaths in relation to units killed (all civs broken down in a graph like the others)

2. The number of people lost in bombardment (1 pop. point is 10,000 people)

3. Total deaths (this includes all empires and 1 line that shows all empires combined)

 

I hope I'm not asking too much, or if proposals are even allowed here; I would just like to see the "DEFCON" result in this game to give a sense of the scale here. (If you don't know DEFCON, download the demo from their store, it's fun!)

4,441 views 5 replies
Reply #1 Top

I thought you meant "Tombstone" like in the Old West!!  :)  a rangy flea bitten frigate with rotating wooden slatted wheels and canvas covered wagon top. a "Colt" gunship complete with twanging guitar sound accompanyment.  :) and masked bandit raiders raiding trade ships stagecoaches. And pretty saloon girls standing out front of bars with the dust of the plains blowing in off the flat lands. And Indian tribes in revolt.   :)

Well... haha, it was a nice thought, i've been a fan of spagetti westerns for a couple of years now, and i just thought of you know Sins opening screen with Capitalships with steam coming out of smoke stacks on their tops, and Ennio Morricone's "The Good, the Bad and the Ugly" music playing in the background as the Sins game screen comes up.  :)

-Teal

 

Reply #3 Top

I like the idea. No clue about modding though :D

And I'd change the numbers for people per pop. point. 1.000.000 sounds more like it.

Reply #4 Top

So I decided to let this simmer for a while, and...

 

NO ONE! C'mon this is a great idea.  Is it at least in some other mod I can get?

Reply #5 Top

theres a good chance that we modders cant do it, it may be hardcoded what shows, also we would be making that from scratch and thats a fair bit of background maths i could probbly do in C++ but i doubt i could do in an in house language like this