Modding questions

I wanted to start with the modding of soase and i have some questions

 

1. Can in make a new asteroid a bigger one i made him bigger in 3ds max but i dont know how to get him in the game

andd is it possible to make a new planet? and if yes can i get him in galaxy forge?

 

thanks for your time

9,127 views 26 replies
Reply #2 Top

1. I know its possible but I'm not sure exactly one the steps. I'd guess save your expanded mesh file in the mesh folder, make texture adjustments as necessary, and study the planet entity files and change the mesh & texture references to your adjusted ones, plus any other changes you want.

 

2. To get a new planet into galaxy forge, you need to do some edititng to your GalaxySenarioDef file in BOTH your mods gameinfo file and the galaxy forge.

Reply #3 Top

thanks i will try my best to do it

but if anyone knows how to do it please tell :)

 

and what do you mean with change in galaxy forge? do you mean the .dll?

 

and the enity files are in this strange codes too......

 

Reply #4 Top

For the galaxy forge, their is a file called GalaxySenarioDef, which you can open in notepad. It defines all of the planets, objects ect. that the galaxy forge uses. In the game info folder, an identical file exists that you will have to make the same changes to.

 

The game's base entity files are in binary. However, you can get perfectly readable text file versions of the same files from the forge tools you can download from this site (in the reference data). The sins engine can read either binary or text, but it reads binary faster, so thats why they are like that. If you want to just change the asteroid, I'd recommend just copying the gameinfo folder (the binary one), but it in a new folder in the mods section, and then find the files you need to edit the the reference data (the ones in text), and paste them over the binary copies. Make sure your adjusted meshes and textures are also in your new mod folder. Also I'm not sure if it will help, but the forge tools also has some basic mod documentation that could be of value.

Reply #5 Top

how can i make the enity files readable with the forge tools?

and i cant watch the modding tuts because its the wrong format

Reply #6 Top

needinghelp the forge tools can NOT make the entity files readable, BUT ironclad included in sins & entrenchment the convertdata*.exe's that can convert a file at a time between txt & bin. the easiest way to use the convertdata's is to first copy the folders that you want to a different location, copy the convertdata*.exe's to the same location, create 2 batch files 1 for sins the second for entrenchment. the sins batch should read like this

for %%a in (*.entity) do ConvertData_OriginalSins entity %%a %%a txt

and the entrenchment batch should read like this

for %%a in (*.entity) do ConvertData_Entrenchment entity %%a %%a txt

then you copy the batch and the convertdata into the folder containing the files you want to convert to TXT then run the batch.

this is what I did when I did my unofficial reference sets

harpo

 

 

Reply #7 Top

ok thx it works

 

now ive got a nother problem.

 

i want to export the .mesh with the .mesh exporter but theres always an error "no mesh type" i heard you can get the mesh with the forge tools in the .mesh format is that possible? because the otherway doesent work.

 

now he makes a error massage "Type error: Call needs function or class, got: undefined"

Reply #8 Top

for the mesh files change the entity to mesh in the batch files in the mesh folders, also you can do the particle files in the particle folder the same way

harpo

 

Reply #9 Top

what batch files?? in the mesh folder there are only .mesh files and why change the entity files into mesh files?

 

ive got a .3ds file and i want to change it in .mesh files but i dont know how with the .mesh export plugin it doesent work

Reply #10 Top

i tried it with 3ds max 8 but still the same error

 

 

Reply #11 Top

you have to create a batch file and put the lines in that I suggested in the folder and also with the convertdata*.exe then run the batch.

another alternative is to download the sins 1.16 & entrenchment 1.02 un-official reference files that I have uploaded, I also have uploaded the meshes for entrenchment 1.02

harpo

 

Reply #12 Top

what is a batch file?

 

and how do i create one?

 

 

Reply #13 Top

needinghelp I suggest a beginners computer course that covers DOS and the COMMAND prompt, OR download thehighlighted text in my last reply ie #11

harpo

 

Reply #14 Top

and i dont knwo what to do always when i cklick on the batch file theres there an error massage send/not send and the it goes on and makes the .mesh files in text or somthing

i dont know what ic schould do with this.

 

and i cant get the .3ds in .mesh....

 

i looked at your meshes... they are in text but the converting doesent work if i want to do it there is always an error massage

Reply #15 Top

you also need the 3ds mesh loader macros.

offhand i do not remember which thread included this but it was active in the last 3 days

harpo

 

Reply #16 Top

ok maybe if somone would know the name of this macros i would be glad

 

and maybe someone knwos the problem with the exporter theres always an error massage "Typer error: Call needs function or class, got:undefined

 

then he opens the script an goes to that line "Smesh: SplitMesh()"

Reply #18 Top

Okay, what exactly are you trying to do?

Reply #19 Top

i want to put a new object in the game

 

a new planet exactly

Reply #20 Top

You mean you want to import a planet mesh? From what using what modeling program?

Reply #21 Top

i got 3ds max 2009 and i use the im- and exporter but that doesent work

Reply #22 Top

Well, it should work fine with 8. If you want me to convert it email the model to me and I'll see what's up.

Reply #24 Top

it just wont work always the same shi....

 

theres something with splitmesh test with the script but what does this do??