Ideas For new expansions

Ive just got entrenchment and its AWESOME!!! But it got me thinking what will be next. The star bases are fantastic, but i thought they would be like the base stars in battle star galactica and able to move. unfortunatley they are not. instead they are just giant orbital weapons platforms . i think in the next expansion they should include a reaserch that would allow star bases to move within a gravity well (maby verry slowly) and possibly allow more than one per gravity well (but would require fantastcly expansive reaserch to get either).

 

my other thought was that when you are asaulting you inter stellar foes you always get bombarded by an entire enemy fleet when youre own is across the solar system. which isnt a problem, the problem is that the phase jumping takes far too long in an emergancy, it is ok for a few jumps but try from one end of a solar system to another, it just takes too long now this might have been part of the stratergy the developers wanted us to use but i think it would be cool, through reaserch ships could jump battelstar galactica styles, just charge anywhere in a gravity well get co-ordinates and jump. but it would have its limits. the catch would be that the reaserch would empty the bank for the next millenia and that to do this instantenus jump you would have to own the system, have a base star in it, or maby have some form of scout ship for this purpose that would have to go to the gravity well before hand to plot it (as so the ships dont end up in the planet), like the vasari jump portal but it could be from anywhere in a gravity well to anywhere in a gravity well. this would add an extra aspect of unknown as to wen the enemy might strike, and where if they get there special ship deep within youre line they could jump an entire fleet strait into the heart of your empire.   

possibly later on this reaserch could be developed and intergrated with star bases. which could greatly affect the out come of a battle. but to jump the base it would have to be somewhere one of these ploting ships would be or a owned planet (as the star base is so big it could jump into a hangar defense or a capitol ship) and it would take time to charge like a minute maby.

I would also like to see the star bases to have more upgrade slots (this would require more expensive reaserch).

 

in summary would like to see a combination of:

allowing star bases to move within a gravity well

allowing more than one star base per faction per well.

having more star base upgrade slots

an upgrade wich allows ships to jump instantly (battlestar galcatica styles)

and possibly allowing star bases to jump in the same way.

feel free to add any ideas or comment on my own.

4,813 views 6 replies
Reply #1 Top

Moving starbase: done (Orklus)

More than one starbase per gravity well: done (Star)

More than one starbase per gravity well per faction: done

Jump anwhere: done (phase gates)

Starbase upgrades: the reason they're limited is so that you don't have huge starbases capable of doing everything in every gravity well.

Starbases jumping: BASE not ship. The idea of the Vasari's attack plan is to jump in their fleet, hold position, and then use the colony ship to build a starbase to wipe out the hostiles.

Plus, if I'm honest, did you expect this to be Battlestar Galactica? If so I'm sure there are total conversion mods which do this.

Reply #2 Top

We already know that the next expansion will be diplomacy/civilian orientated.

Reply #3 Top

in response to :

Moving starbase: done (Orklus)

More than one starbase per gravity well: done (Star)

More than one starbase per gravity well per faction: done

Jump anwhere: done (phase gates)

Starbase upgrades: the reason they're limited is so that you don't have huge starbases capable of doing everything in every gravity well.

Starbases jumping: BASE not ship. The idea of the Vasari's attack plan is to jump in their fleet, hold position, and then use the colony ship to build a starbase to wipe out the hostiles.

Plus, if I'm honest, did you expect this to be Battlestar Galactica? If so I'm sure there are total conversion mods which do this.

at the time had not played with the orkulus so didnt know it could move, apologies but having more than one base of the same faction in a well would be good if they didnt move. and when have you seen the same faction have more than one star base per well at one time?! u cant build two bases per well. and phase gates can only jump between gates, i mean being able to jump wenever where ever instantly, like an emergancy jump, and as a compromise it could cripple the ships (take down sheilds possibly) and stop abilites for a period. if this was possible for star bases (they can only jump, not move) it would be a great defense, but to jump a base it would need to charge (because of size)maby 2-3mins and it would cost $$$ crystal and metal to jump (the further the jump the more costly and into a hostile well posibly even more costly). just imagine assaulting a planet with youre entire fleet when 3 starbases jump into orbit with a fleet colse behind, it would make for the ultimate standoff, make things more interesting.

Reply #4 Top

i like the idea of massive battles with starbases etc, reinforcements continually streaming in, etc etc

 

unfortunately, this isnt the way to do it. your ideas throw the balance off and change entire gameplay concepts.

there was a petition a while ago for super dreadnaughts who level up using a system something between a starbase and a cap ship, and there would only be one and it could come ino a battle and fight much like a starbase, except it moves.

that i could live with, but instant jumping makes phase destabilisers useless, jumping starbases defies the point of starbases (tbh i think using a starbase as an anti-structure weapon is silly, but meh)

jump everywhere ability makes defense a nightmare, since he can jump one of his fleets from his homeworld to yours and bypass 20 planets worth of defenses (although, the vasari kostura cannon lets you do this, it creates a temporary phase gate at the targeted planet, still, its a very expensive, late game thing, and well balanced (i imagine)

i would like starbases to be able to hand out more pain, so either more weapons banks or higher weapon damage, but thats just me, most people wont for for it.

you said you wanted more than 1 starbase in a GW per empire. it can only be done in stars, since star GW are so large a single SB cant quite cope. i agree that a single SB can sometimes be hard pressed to defend and entire GW, alot of players simply defend the planet and leave lots of space for a fleet to go around defenses, i prefer to defend my territory, so frontline planets defend the entire GW, so i gree, more than 1 SB would be nice, however, i think its been discussed and dismissed, although a limited, controllable orbit idea has been suggested... however, atm, i think its gonna stay as it is

i think that was all your points

 

one thing i would like is for ships in fleets to manouver and fly and duck and weave and act as though the DONT want incoming fire to hit them, as it is, its smacks of American Civil War and even British Colonial Era fighting where troops would rock up, line up, ready, aim, and shoot the flying f*** out of each other. i think it would make for a much more interesting experience visually to see ships flying around, to see a LRF running away desperately from a squadron of fighters, and maybe some more interesting explosion effects. i mean, a blue explosion with shockwave rings is cool, but im talking blues, reds, blacks purples, yellows, greens, pink for all i care, i just think it would make watching and commanding battles much more interesting. with the ships manouvering, its not just a matter of, right, you lot, attack this guy, and they all turn a bit to fire at him, now, its a matter of whoever is in reach can fire instantly, while ships that need to turn around will only be able to fire when they get into firing position.

now, i know people are going to say what about the performance rammifications... well, atm i dont think Sins utilises the ultimate technology available (i.e. multi-core support etc) but yes, thats a consideration, and i just hope SD and IC can find a way around it

Reply #5 Top

one thing i would like is for ships in fleets to manouver and fly and duck and weave and act as though the DONT want incoming fire to hit them, as it is, its smacks of American Civil War and even British Colonial Era fighting where troops would rock up, line up, ready, aim, and shoot the flying f*** out of each other. i think it would make for a much more interesting experience visually to see ships flying around, to see a LRF running away desperately from a squadron of fighters, and maybe some more interesting explosion effects. i mean, a blue explosion with shockwave rings is cool, but im talking blues, reds, blacks purples, yellows, greens, pink for all i care, i just think it would make watching and commanding battles much more interesting. with the ships manouvering, its not just a matter of, right, you lot, attack this guy, and they all turn a bit to fire at him, now, its a matter of whoever is in reach can fire instantly, while ships that need to turn around will only be able to fire when they get into firing position.
End of quote

Use the "UseFighterStyle" then

My suggestion which is to create huge battle plains, which is just a huge blank area in which which ships can jump in and then fight their battles there instead of having battles around planetary system. given that space is so large, not all engagements are bound to be in a planetary system.

Reply #6 Top

Quoting Mooster, reply 5

one thing i would like is for ships in fleets to manouver and fly and duck and weave and act as though the DONT want incoming fire to hit them, as it is, its smacks of American Civil War and even British Colonial Era fighting where troops would rock up, line up, ready, aim, and shoot the flying f*** out of each other. i think it would make for a much more interesting experience visually to see ships flying around, to see a LRF running away desperately from a squadron of fighters, and maybe some more interesting explosion effects. i mean, a blue explosion with shockwave rings is cool, but im talking blues, reds, blacks purples, yellows, greens, pink for all i care, i just think it would make watching and commanding battles much more interesting. with the ships manouvering, its not just a matter of, right, you lot, attack this guy, and they all turn a bit to fire at him, now, its a matter of whoever is in reach can fire instantly, while ships that need to turn around will only be able to fire when they get into firing position.


Use the "UseFighterStyle" then

My suggestion which is to create huge battle plains, which is just a huge blank area in which which ships can jump in and then fight their battles there instead of having battles around planetary system. given that space is so large, not all engagements are bound to be in a planetary system.
End of Mooster's quote

i like the idea, but they would have to change something because as it is now, the only times ships are not in phase space is in a GW (excuse me for stating the obvious) but that means there are rules: i.e. ships cant jump out unless they are at the edge of the GW. however, battle plains in open space would need to look like a GW (would we want it to be a circle, square or even a 3D cube?) but a ship would have to be able to phase jump out from the middle of the plain...

and, whats that UseFighterStyle? i dont mess with the files too much so forgive my arrogance