Suggestion for the Kol battleship
Everytime I hear people talk about the Kol, they say that, though it's a great ship (and one worth getting for the TEC), it's main purpose is fly swatter. It's a very beefy ship, but it just does not much damage in a big fight. The main problem that its main damaging ability, the rail gun, is a very generic damager that does not scale in any way. Besides, it's a big AM hog, something the Kol doesn't have very much of. The main use of this ability, is killing structures for they have no migitation.
So here's a proposal to fix this: give the rail gun a boost for each time it's used in rapid succesion. What I mean is that if you spam it (using it within a second after the cooldown has expired), it'll get better and better until you break the chain or reach some absolute maximum. The nature of the boost I'm not sure about. Maybe make its AM consumption drop each time or increase its firepower. In return, the base stats of the rail gun should be nerfed a bit. This would make the Kol increasingly dangerous in long, worn out battles when teamed up with a Dunnov and friendly culture. Also, I think it wouldn't be very OP, since the enemy can still move his ships out of the way (or past the Kol) to break the chain.
What do you think about this idea?