Merging Mods (Entrench 1.02) - only get Tech race choice???

I'm merging DS Entrenchment Beta .7 and dolynick_SGRaces-e0.93b by hand. I'm a noob, but it's all making sense mostly.  Problem is after going over the files again and again everything looks good, when I enable and run, I only get to choose the Tech race, just the Tech race.  When I enable each mod by itself, everything is cool. 

Can someone point me to some likely files that would be responsible for this?

...and I'll go over them again....

Thnx

4,521 views 12 replies
Reply #1 Top

IMO: GalaxyScenarioDef or Entity.manifest.

Reply #2 Top

Ya, that's what I thought, both files look fine, I should be able to combine the Galaxy Def files for both mods, and for duplicate code with different values I either combine values or take the more apporpriate one.... this make sense?

Reply #3 Top

Post your modified galaxyscenariodef.

Entity.manifest needs to contain all the entries of every mod you are combining.

Reply #4 Top

here's my modified galaxydef:

http://www.mediafire.com/?lmsnbzn9jx3

Initially I used accurate counts for various sections, then changed to exagerated counts to see if that made a difference.  Also I didn't include a lot of the CBMods for alternate start scenerios from the DS mod.  I don't think that would cause the problem I'm having.

Thnx

Reply #5 Top

It sounds to me like your looking in the wrong place for the problem. If you cant select the race to actually play as there's more than likely a problem with the PlayerRACENAMEHERE.entity

For example at the top of PlayerTech.entity:

TXT
entityType "Player"
raceNameStringID "IDS_PLAYERRACENAME_TECH"
canColonize TRUE
isPsi FALSE
isSelectable TRUE
selectablePriorty 2
capitalShipNameType "CapitalShipTech"
starBaseNameType "StarBaseTech"

The lines isPsi, isSelectable, and selectablePriorty all define whether you can select the race etc so that may be causing your problem of being unable to select the other races. Using the correct counts for the GalaxyScenarioDef file will help, otherwise your game will error out to hell and more than likely minidump upon galaxy generation due to incorrect line reads/counts.

Hope this helps ;)

Reply #6 Top

@Nacey - that makes sense, but my player entities are unchanged from the separate mods, in fact I've only included the extra race entity files from the dolynick mod, so the normal 4 are still referenced in the game's normal files.  But I did have all the race entities included on one attempt, which didn't work either.  Again I want to say that both mods work fine on their own... very weird.

Regarding the counts issue, I noticed on some other posts that higher than necessary counts seem to get ignored, so I thought it was a quick way to check if maybe some of my counts were short.  But I guess not.

Thnx

Reply #7 Top

Obvious problems:

*Scenerio should be spelled Scenario

*the 'Count' fields should always be accurate. you have planetItemsTemplateCount 1000 and planetItemTypeCount 1000. You need to manually count how many items you have in each list and put that in the Count field

I'm not experienced with modding the planet setups; there may or may not be additional problems there.

Reply #8 Top

LOL - I should be so lucky to just be a spelling error.... sadly, no that didn't change anything... the counts I'll get back to you when I'm done counting....  But as I stated before I did try with what I thought were correct counts previously, and with the same result.

...the assistance is much appreciated!

Reply #9 Top

make sure you are changing the extension as well as the filename

Reply #11 Top

The players list is below the orbittype and planettype lists, both of which need their counts fixed. The game cannot possibly read anything below a group that has an improper count. In fact I don't understand why the game is not minidumping. *shrug*

Reply #12 Top

Okay, I've got the counts fixed on the galaxyscerariodef file, just re-combining the string files...