Advent culture needs more Gay

cause its useless as a wepon, lol, like srsly, noob devs, wtf?

http://www.youtube.com/watch?v=CDu8hz_So3s

Ok, heres the deal, every other race got "oompH" super wepons but advent got virus sender that uploads my whole gayporn content into planets hard drives and hopely causes them to lose allegiense so much they leave the planet. Due to exess gayporn.

 

I know this has been sed before and i dont need to even have to state any points of " why" because  they are GODDAMN OBVIOS.

 

Advent cutlure needs to capture the planet and the structures in orbit.

 

Culture is most dificult, most countterable wepon to use, and its either ignorance or down right miracle/stupidity to get any harm done by it to enemy in multiplayer game by advent culture.

 

Even the TEC culture tree is more uselful, lol antimater and lol militia... damit.<--- lolol, again.

 

so pull the heads out of your asses, and change the advent culture so that advent superwepon will turn into a WEPON and not gayporn uploader.

 

Thank you.

 

 

9,105 views 21 replies
Reply #1 Top

Culture assists your millitary advance

Culture hampers their defense

Culture boosts your defense

Culture boosts your economy

Culture weakens their economy

 

Culture is not a way to win the game, it assists you winning the game through your fleet. It works as intended imo, perhaps a marginal buff might be nice, but I would say that: I like Advent.

 

BTW you do realise that 'the gay porn uploader' is the most usefull supereweapon if you only have 1 superweapon right?

Im pretty sure the TEC culture is about Gay anyway, i mean have you seen those uniforms?

Reply #2 Top

@ilovedawkins

I agree with most of your points however the culture shooter is not the most useful weapon.  Its effects are not devastative, nor are they immediate, I would deem the Kostra cannon the MOST effective superweapon in the game.

 

@Siddy

Whats with the hate?  But I can't argue against you, the culture shooter needs to be beefed.

Reply #3 Top

Quoting ilovedawkins, reply 1
Im pretty sure the TEC culture is about Gay anyway, i mean have you seen those uniforms?
End of ilovedawkins's quote

I dunno, some of those Advent voices positively scream "Lesbian".

Reply #4 Top

Quoting ilovedawkins, reply 1
Culture assists your millitary advance

Culture hampers their defense

Culture boosts your defense

Culture boosts your economy

Culture weakens their economy

 

End of ilovedawkins's quote

 

Yeah, thous point above, dipstick, they apply to all culture.

 

and incidently, the Advent are the one who got huge gayporn sending machine, that is useless thanks to the nature of the culture as it stands now.

 

Slow, effects mainly planetary economy, and not tradeports, lol.

AND can be counttered so darn easily its not even funny.

 

I tell you, ill fucking build a statue to person who can do decicive blow with culture cannon in big games, opposing of kostura and novalith....

 

 

Anyhow, add some tire 6 civ research that enbles capturing planets and structures in the well. And advent can actualy fight a war with propaganda and have a hope of winning the war... Right now going culture spamm is either waste of recources or you are winning anyways... so meh.  

Reply #5 Top

Quoting Cpt_Siddy, reply 4



 

I tell you, ill fucking build a statue to person who can do decicive blow with culture cannon in big games

 

  
End of Cpt_Siddy's quote

 

Step 1 attack somewhere with your fleet.

Step 2 shoot the battle with the deliverance engine.

You are now fighting in YOUR culture (there is no way to stop the deliverance engine shot from generating culture) which buffs you, and debuffs the enemy+ you get a generic extra combat buff specifically for being hit with the love gun. So to be honest i'll take the vasari having 10 % less attack power and me having 10 % more mitigation over a big explosion that does nothing any day.

 

Perhaps in a big map no rush for 12 hours you have 18000 kostura cannons which are admitedly more usefull than 18000 deliverance engines, but if you played an actual game you'll be lucky to get out 1 (NOTE 1) and the deliverance engine will be the most usefull in supporting your attacks, then the kostura then the novalith.

1 kostura is ok, it does the job (though not against starbases) and jumping behind their frontline is pretty cool.

1 Novalith is quite frankly pants. What decisive blows have you ever struk with that?

Secondly yes it does apply to all culture.

But you are always dominating the culture game having to invest less to attack than the enemy to defend, slowing his tech. Also you increase your allegiance and therefore economy faster than the other guys. Combined with advents maximum allegiance increases and, well considering you arent the 'traders' you have a pretty mighty economy.

Reply #6 Top

If anything the Novalith need some kind of fleet augementing ability. Like you ilovedawkins I would gladly trade a big boom for fleet augmenting abilites. If you wanna cry about a crappy superweapon I say Novalith takes the cake.

Reply #7 Top

i have to agre with Ue, the advent super weapon will assist your fleet better than any other superweapon.

And Siddy if you dont like the advent's super weapon play a race that you like their superweapon, or just dont get the deliverence engine.

Reply #8 Top

only problem with deliverance is the damn 00.07% cap on allegiance change rate. damn slow. and the inability to target it on non-enemy planets/non-populated planets. would really like to see the deliverance be able to fire on ANY planet, and kostura to be able to fire only the phase stabilizer at friendly planets.

Reply #9 Top

Advent superweapon is useful if you are wealthy enough to get it. But it is clearly not worth the money you spend in them. Build ships instead : ships don't disappear because of culture stations, deliverance engine shot effect does.

If you are in a whole culture kill strategy, why not... but it is far less efficient than big guns in big ships actually, even for Advent.

Reply #10 Top

Quoting RS-fx, reply 9
Advent superweapon is useful if you are wealthy enough to get it. But it is clearly not worth the money you spend in them. Build ships instead : ships don't disappear because of culture stations, deliverance engine shot effect does.

If you are in a whole culture kill strategy, why not... but it is far less efficient than big guns in big ships actually, even for Advent.
End of RS-fx's quote

 

You are correct in saying superweapons arent worth the price, and yeah i totally agree buy ships and tech guns/shield instead.... but if 1 superweapon does come up ill take advent.

Oh and the deliverance effect has a minimum time limit which ignores hostile culture, its long enough to wage a battle in friendly culture whenever you want.

 

Sorry for highjacking this thread a bit, I just wanted to make it clear: if you do get a deliverance engine you use it to support your fleet, (which it excels at) not to try and rambo the enemy through love!

Reply #11 Top

Don't forget that the Deliverance also grants a 15% damage bonus (in Vanilla Sins at least) to your ships in the gravity well of a planet under the effects of a Deliverance Signal.

Reply #12 Top

25% in entrenchment

Reply #13 Top

XO   The Novalith got the shaft in Entrechment!!!!

Reply #14 Top

suppose thats a matter of perspective...2 novaliths anywhere in your empire, and you force an opponent to have an SB with aux govt at every planet...and it presures him if he uses self destruct, because then his planet will be nukeable. and he has one less slot at every SB in general.

Reply #15 Top

Quoting crashmatusow, reply 14
suppose thats a matter of perspective...2 novaliths anywhere in your empire, and you force an opponent to have an SB with aux govt at every planet...and it presures him if he uses self destruct, because then his planet will be nukeable. and he has one less slot at every SB in general.
End of crashmatusow's quote

 

...or he has a colony ship set next to the planet who would recolonize it. Novalith are not really useful except if you bomb the planet who has the frigate factory so you can stop his machine of war (a planet totally bombed loses the ability to produce ship). But again, it is not worth it : the damn thing is just also too expensive in research and construction.

Except for the korustra cannon and just for entrenchment that could allow you to go through the ennemy lines, building superweapons doesn't take sense : imagine how much HC you can build with that money ! (don't forget the price and the time needed by research)

Reply #16 Top

Quoting RS-fx, reply 15



Quoting crashmatusow,
reply 14
suppose thats a matter of perspective...2 novaliths anywhere in your empire, and you force an opponent to have an SB with aux govt at every planet...and it presures him if he uses self destruct, because then his planet will be nukeable. and he has one less slot at every SB in general.


 

...or he has a colony ship set next to the planet who would recolonize it. Novalith are not really useful except if you bomb the planet who has the frigate factory so you can stop his machine of war (a planet totally bombed loses the ability to produce ship). But again, it is not worth it : the damn thing is just also too expensive in research and construction.

Except for the korustra cannon and just for entrenchment that could allow you to go through the ennemy lines, building superweapons doesn't take sense : imagine how much HC you can build with that money ! (don't forget the price and the time needed by research)
End of RS-fx's quote

In entrehcment the novalith gets bombardment radiation, making it impossible to recolonize the planet for a while. Killing their HW can really kill their econ

Reply #17 Top

Top Vasari, not really.  By the time you have a nova, your opponent better have a ton of trade ports, so HW econ doesn't really do a whole lot in the end game.  Also, with SBs that prevent loss due to aux govt, the nova really sucks now and can be countered, hard.

Reply #18 Top

Capt_Siddy, I love reading your posts.  I may find your points unbelievable, your grammar and spelling atrocious for a downs syndrome kid, and your reasoning asinine, but the way you choose to express yourself cracks me right the f*** up.

Reply #19 Top

Thats hilarious siddy:rofl:   butyou are right. I have ended many games with the nov. How I think it would be very expensive to put a sb at everyworld and up it with aux gov. Not to mention even if you did it still can kill 100% pop for a very long time. It would take 10 shots to kill a planet with advent sw.(I have never seen this sw in a mp game)

Reply #20 Top

If you're going to comment on part of the game, do it without insulting an entire demographic. Thread over, and consider yourself warned.

Reply #21 Top

I agree with dawkins. The deliverance engine isn't a direct planet killer, and if you expect to turn a planet by allegiance with this thing you're doing it wrong (or are very, very patient). The thing is simply awesome for offensive support, however! When assaulting a well defended planet, the defensvie increase combined with the removal of their damage/regen bonuses is immensely helpful.

Also, has anyone else accidentally wiped out their own new colony with the Novalith? I went to take a planet, and fired the Novalith at it. My caps took the planet faster than expected, and I forgot that I had fired the Novalith and colonized the planet about 5 seconds before the damn cannon round hit. Boy, that was embarrasing.