Bloom and brain damage
I've been trying for the past hour or so to turn my Undead battlecruiser into a gigantic mass of bloom. Shiny, reflectivy bloomy. I want eye cancer.
Problem: I've never modded sins before.
Second problem: all of my changes to the data texture map don't really seem to be doing anything. At one point it was shiny but I can't seem to get back to that point.
Third problem: Attempting to convert my model using the ConvertData tool gives me some random hex address error and does nothing useful. So, I can't actually check if it's trying to use the textures or not.
Well shucks.
Help a feller out here.
I exported the model using the max exporter plugin. I've done all sorts of stuff like set channels pure black and pure white. Investigating the default data dds files told me that the alpha channels were called "Alpha 1", which I renamed it to... and it didn't fix it. So, I'm really lost and I still don't have eye cancer. Halp.




