[Bug] Phase Stabilization and Jump Routes
I was playing a big 4p match against the AI, and after getting to the late game, I decided to use my Kostura Canons to stabilize the phase space around the enemy homeworld, and my Marauder to let my fleet jump from its current location in enemy territory to the enemy capital (I <3 Vasari). However, this strategem didn't work because the fleet insisted on back-tracking to the nearest planet with a phase stabilizer structure in order to actually make the jump to the enemy capital. The system which my fleet was currently in showed up as having a phase stabilizer on the planetary infocard, but the ships' jump calculations refused to take this into account. I have a save game if needed.
Any suggestions?